Mad Brew Labs

Better Gaming by Design

Archive for September, 2008

Artist Profile: Bernie Wrightson

Posted by Mad Brew On September - 30 - 2008

Bernie Wrightson (b. Oct 27th, 1948 -   )
Media: Comics, Illustration, Concept Art
Medium: Pencils, Pen & Ink

Looking for gruesome visuals to inspire a horror campaign or adventure?  Bernie Wrightson has been arousing fear for forty years.  From four color terror to film conceptual horrors, Wrightson is one of the world’s greatest horror artists.

Frankenstein Ill. (c) Bernie Wrightson

Frankenstein Ill. (c) Bernie Wrightson

When I was a studio art major, we would have to do masters studies.  A masters study was where we would have to pick a master artist in a given field and then try to duplicate one of their pieces.  The idea is that you learn technique by emulating the greats.  When it came time for pen & ink, my choice was Bernie Wrightson, and the piece was from his illustrated version of Mary Shelly’s Frankenstein: or the Modern Prometheus.

Style

Bernie’s style is very dark, tends to have deep shadows and has deep roots in the classic sequential narrative look of the EC horror comics from the 50s.  A lot of his work depicts creatures with slime or moisture hanging from them.  He was influenced greatly by “Ghastly” Graham Ingels of the EC era who was spectacular at creating swampy scenes.

Bio

Wrightson began his career as a cartoonist for the Baltimore Sun in ’67 but soon quit due to the shitty work environment (office politics).  He quickly found a home with DC Comics and began penciling the supernatural title, House of Mystery and soon after began working on House of Secrets.

It would be with the House of Secrets that Bernie would gain fame when he, along with Len Wein, created the Swamp Thing.  After Swamp Thing, Wrightson’s next major contribution to art would be his illustrated version of Mary Shelly’s Frankenstein: or the Modern Prometheus.  The illustrations were rendered in pen & ink and are reminiscent of engravings from the 1800s.  The book was originally published in ’83 and had a re-issue in ’95.

He continued to work in the darkside of comics with the Batman story The Cult and Batman vs. Aliens as well as stuff with the Punisher.  He was picked by Stephen King to do the comic book adaptation of George Romero’s Creepshow as well as illustrate King’s own Cycle of the Werewolf.

He has done conceptual art for Heavy Metal, both Ghostbusters movies, Thir13en Ghosts, Galaxy Quest, My Demon Lover, and The Faculty. He was also the creature designer Stephen King’s new The Mist and Romero’s Land of the Dead.

Currently Bernie is working with Steve Niles (of 30 Days of Night fame) on a new comic titled City of Others and is also gathering the original illustrations for an anniversary edition of his Frankenstein book.

Bernie Wrightson’s Site
Wrightson’s Frankenstein
Dark, But Shining’s Interview

Listening to: Sepultura – Dante XXI – City of Dis

General RPG Online Resources

Posted by Mad Brew On September - 29 - 2008

Here is a list of general RPG resources including networks & forums, game design, worldbuilding, and cartography.  This list is by no means exhaustive, but I have tried to pick the best, limit genre and location specific resources and use updated material.  If you know of a useful online resource that should be included here, please make a comment.

Networks

RPG Bloggers – A wonderful network of bloggers I belong to
RPGsite – A very popular site for discussing RPGs without fear
RPGnet – Another very large forum and review site
RPG Consortium – A pretty popular forum for RPG discussion and play by post
EnWorld – A self proclaimed D&D forum, but still general enough
The Forge – Another heavily trafficked site for RPG discussions
Ladies of Hack – Forums focusing on women in gaming
Iris Gaming Network – A network dedicated to women in the industry
RPG Host Network (RPGLife, RPG Archive, RPG Sheets, RPG Objects) – A vast empire
Free RPG Community – A community dedicated to free RPG rules and content
Strolen’s Citadel – A resource for plots, items, creatures, NPCs, and settings
Roleplaying Tips – GM tips and role playing advice
Treasure Tables – From the creator of Gnome Stew – with 768 GM tips
Pen & Paper – A database of published RPGs, authors, artists, and publishers
RPG Resource – Another pretty good database of RPGs and publishers
RPG MP3 – This place has a ton of PodCasts of actual play sessions

Game Design

The Forge – Has some pretty good articles on RPG Design/Theory
Styles of Roleplaying – John Kim’s extensive site on RPG Theory
RPG Design Resources – A Squidoo page with many links

Worldbuilding

Campaign Builders Guild – A marvelous community of people creating original worlds
SpecFicWorld – A list of resources for writers and worldbuilding
Wikipedia’s List of Settings – A whole slew of settings to be tweaked and mashed
Rich Staats’ World Building Articles – A massive amount of commentary on worldbuilding
Worldbuilding Resources – A Squidoo page with tons of links

Cartography

Cartographer’s Guild -A community for map makers and techniques
Dundjinni – A very polished map creation application
Campaign Cartographer – The mainstay of RPG map apps, has plug ins for cities and more
Fractal Mapper – I’ve used this software for years, makes you maps look like D&D 2nd Ed
Irony Games – I think something has broke on their site, but use to generate random maps
Dungeons Unlimited – Maps & Minigrids
Fantasy Atlas - A decent collection of free maps
Fantasy Map Maker – Maps provided free for personal use
PlayWrite’s CrawlNotes - Drag, resize, pattern and colour rooms, and attach descriptions, monsters and items

Adventure Seeds

The Big List of RPG Plots – Self explanatory
Strolen’s Citadel Plots – Some pretty cool plot ideas
Wizard’s of the Coast Hook Generator – WotC’s adventures in a can
Forbidden Kingdom’s Seed Generator – You can get some pretty zaney stuff here

Atmosphere

Stargazer’s World – A fellow RPG Blogger with an excellent taste for RP music
Nox Arcana – Excellent music for a horror campaign
Midnight Syndicate – Another horror soundtrack producer, also made the official D&D OST

Organizational Tools

Freemind – A mind mapping software for brain storming and notes
NoteCase – A hierarchical (outline) note manager
MS OneNote – Microsoft’s tabbed digital notebook
CampaignWiki - A wiki for managing your campaign
Obsidian Portal – Allows you to create campaign websites

Let me know if you have a resource that should be listed on here!

Listening to: Coal Chamber – Coal Chamber – Loco

Artist Profile: Frank Frazetta

Posted by Mad Brew On September - 25 - 2008

Frank Frazetta (b. Feb 9th, 1929 -   )
Media: Comics, Magazine & Novel Covers, Movie Posters
Medium: Oils, Watercolor, Pen & Ink, Pencil

"Kane on the Golden Sea" by Frank Frazetta

"Kane on the Golden Sea" by Frank Frazetta

Frank Frazetta, the painter/illustrator is the man who is responsible for my interest in many things.  All it took was one print of the painting, “Kane on the Golden Sea” to spark the fire of imagination within me.  I remember when I first saw the print, hanging in my Grandfather’s computer room behind the Commodore 64.

That single painting propelled me into the world of fantasy illustration; which in turn launched me into the worlds of Tolkien, Howard, and Moorcock.  Then I stumbled across Dragon of Doom, which was one of TSR’s Endless Quest books.  Dragon of Doom led me to Dungeons & Dragons and the rest is history.

Style

I usually describe Frazetta’s style as loose or fuzzy dramatic oil illustrations.  While his sketches have loose, rough outlines, his brush work tends to feather edges.  He also makes use of dramatic lighting and composition.  His art usually depicts heavily musckle warriors and voluptuous, curvy women with or without full backgrounds.

The bulk of his work sits solidly in the realm of dark Sword & Sorcery (Conan) but often includes elements of Horror (Death Dealer).

Bio

Most of this bio was found on Wikipedia, but much of it was gleaned off the documentary: Frank Frazetta: Painting with Fire.

Frank was born in Brooklyn, New York on February 9th, 1928.  This means Frazetta has been around for eighty years and he has been creating art for most of that time.  He was enrolled into to the Brooklyn Academy of Fine Arts when he was only eight.  At age sixteen, when the academy was closed, Frank began working on comic books.  He was offered work with Walt Disney, but he turned him down.

Frank was most well known during this time for his painted Buck Rogers covers on Famous Funnies.  However, as the comic industry evolved, Frazetta’s style was falling out of favor and he found work hard to come by.  His talents found a home with the burgeoning Mad Magazine and a comic strip in Playboy called “Lil’ Annie Fannie.”

A parody painting of Ringo Star in Mad Magazine led to a movie poster deal with Universal Artisits for What’s New Pussycat? which of course led to more poster work including Mad Max.  It was also during this time that he began painting book covers.  Most noteable was his work on Robert E. Howard’s Conan series.  He also worked on Edgar Rice Burroughs’ novels including those from Tarzan and John Carter of Mars.

After Hollywood and his success in novel covers, Frank’s work was very in demand and many artists began to emulate his style.  Some noteable artists whose works display a strong Frazetta influence include Simon Bisley, Boris Vallejo, Julie Bell, and prominent Dark Sun artist, Gerald Brom.

Frazetta’s paintings also graced the covers of horror publisher, Warren Publishing, and their successful magazines: Creepy, Eeerie, and Vampirella.  Frezatta also worked with celebrated animation producer Ralph Bakshi on Fire and Ice.  His paintings have also graced the album covers for bands including Wolfmother. Molly Hatchet, Nazereth, and Dust.

For all the Star Wars trivia fans out there, Aggie Rodgers, costume designer for Return of the Jedi has stated that Leia’s chainmail bikini costume was inspired by Frazetta.

Frazetta persevered through a series of strokes that left him without full use of his primary hand, but that didn’t stop the determined artist, as he learned to draw all over again with his offhand!  He currently lives with his wife Ellie on a 67 acre estate in the Poconos of Pennsylvania where they have a museum open to the public.

If anyone is interested in finding out more about Frank Frazetta, I highly recommend the documentary about him: Frank Frazetta: Painting with Fire.  Either that or you go visit his museum and hope you get to meet him in person.

Frank Frazetta’s Official Site
The Unofficial Frazetta Art Gallery

Listening to: Carfax Abbey – Second Skin – Flush to the Floor

D&D 4e Online Resources

Posted by Mad Brew On September - 23 - 2008

This is the first in a series of articles where I scour the web in search of useful resources for popular systems.  I figured I would start with one if the newest systems, Dungeons & Dragons 4th Edition.  I chose D&D 4e because it was the newest, and therefore probably the easiest to get a handle on.  In spite of its youth, there are a lot of people and companies producing great tools and resources for the 4e gamer out there.

Publishers

Custom Classes & Races

Character Generators

Character Sheets

Power Cards

Combat Managers

Monsters

Treasure

Miscellaneous

D&D Insider

  • Vaporware?
  • Dragon & Dungeon magazines – stopped the press and moved them online
  • D&D Compendium – search for rules (but you better know what you are searching for!)
  • Encounter Builder – generate encounter lists
  • Ability Generator – build stats for character generation
  • Character Visualizer – NOT AVAILABLE (make 3d models of your pc)
  • Character Builder – now available
  • Dungeon Builder – NOT AVAILABLE (build 3D dungeons maps)
  • Game Table – NOT AVAILABLE (import your dungeons to this virtual game table)

This list is obviously not even close to being complete, but it is the extent of resources I am aware of.  I haven’t listed any generic resources, as I plan on writing an article specifically aimed at general RPG tools. If you have something that you would like added or know of something I missed, drop a comment.

Listening to: Soulfly – Dark Ages – Babylon

Echelon: Powers

Posted by Mad Brew On September - 22 - 2008

Powers are the primary abilities of a character.  They are the means by which characters will affect their environment.  Powers may be thought of as the tools of various professions.  Wizards cast spells, priests channel the gods through prayers, and rangers strike from a distance with archery.

Gaining Powers

During character creation, you may allocate 3 ranks into any power or combination of powers.  After character creation, you gain powers by purchasing them with Experience Points.  Powers cost the rank being purchased multiplied by 5 for Powers favored by your race or multiplied by 7 for any other Power.

Using Powers

Each Power has a key skill listed in brackets next to its name.  Each rank of a Power has in its description the following: name, cost (if any), action type, resolution method, damage type (if any), and effect type (if any).  To use a power you must be able to perform the action type (free, swift, immediate, move, standard, full-round, or extended) and have the necessary amount of Vitality or Mana to spend for the Power’s cost.

After paying the Power’s cost, you roll a d20 and add the character’s rank in the Power and its key skill to the roll and it must overcome either a static DC or the target’s appropriate Defense listed in the Power rank’s resolution method.

Artifice [Craft]

Artifice governs the ability to create, forge, and craft things beyond the mundane.  It is the art of weaving dweomers into the worked steel of a sword, binding an enchantment upon a freshly forged ring, and hammering magical vestments into plate mail.  It also covers the manufacture of golems and other constructs as well as the brewing of potions.

Alchemy

Alchemy is the art of brewing potions, distilling elixirs, and concocting oils.  An alchemist can infuse just about any effect into liquid form, providing an easy to use resource that can be kept in reserve for when it is most needed.  The source of these mystical fluids may be supplied from magical or natural elements.

*      Smelt Element Create alchemic items such as thunderstones and tanglefoot
**     Brew Potion Create potions such as cure wounds, haste, and bear’s strength
***   Concoct Poison Create contact, ingested, inhaled, and injury poisons
****  Extrude Oil Create uncommon oils such as etherealness
*****  Distil Elixir
Create rare elixirs such as life, love, and truth

Automata

Automata is the purview of artificers who wish to either make life easier by delegating mundane tasks to constructs or play god by striving to instill sentience into something fashioned by their own hands.  Either way, assembling and animating automatons can lead to misfortune should an artificer’s creations break free from her control.

*       Clockwork Create small devices and automatons that do repetitive tasks
**      Homunculus Create a small servant from your own flesh
***     Lesser Golem Create golems with simple instructions
****   Greater Golem Create golems with more complex instructions
*****  Spark of Life Instill a form of sentience in one of your creations

Imbue

Imbue allows artificers to instill magical properties upon mundane items.  Legendary weapons, enchanted armors, and mystical rings have all been crafted by an artificer utilizing the Imbue power.   Many traps in treasure laden tombs have been enhanced by a royal artificer to keep the raiders and looters at bay.

*        Limited Enhance Enhance weapons or armor for a limited time
**       Minor Enhance Give small permanent enhancements on equipment
***     Minor Dweomer Imbue equipment with lesser dweomers such as frost
****    Major Enhance Give large permanent enhancements on equipment
*****   Major Dweomer Imbue equipment with greater dweomers such as haste

Listening to: Union Underground – An Education in Rebellion – South Texas Deathride

Ten Minute Star Wars Crawl

Posted by Mad Brew On September - 21 - 2008
Star Wars

Star Wars

Well I was off to in-law family function, and I figured I would be board, so I decided to visualize my entry for Pen & Paper Portal‘s Knights of the Old Republic contest.  The contest ended Friday night, but I was inspired to make an opening crawl for a campaign starter.

I knew the location would be off grid, so I spent about ten minutes opening webpages and downloading resources that would come in handy in the creation of the crawl.  If you are asking, “What in the hell is a crawl?”, it is the intro that begins the Star Wars movies starting with the cyan “A long time ago in a galaxy far, far away…” followed by the Star Wars title, the episode title (which I left out because of the 100 word limit) and ending with the scrolling preface text that vanishes into the middle of the screen.

If you have Windows XP with at least SP2, then you probably have this often overlooked application called Movie Maker.  I figured it was the MS Paint of the video editing world, and it almost is.  Movie Make has a decent amount of features and you can use it to edit some simple but clean movies.  I actually have the Adobe Master Collection on my desktop pc, so it is not even close in performance to After Effects or Premiere (or Final Cut Pro for the Mac peeps).  Yet, you can still get a lot done with it.

Here is all you need to make your own:

  • “A long time ago in a galaxy far, far away…”
    Color- R:75 G: 213 B: 238
    Font: Franklin Gothic Book (included in Windows)
    Animation: Fade in, Fade out
  • “STAR WARS”
    Color- R:229 G: 177 B: 58
    Font: SWCrawlTitle
    Animation: Zoom Out (not perfect, but works)
  • Main Body
    Color- R:229 G: 177 B: 58
    Font: SWCrawlBody
    Animation: Scroll, Perspective
  • Audio
    Star Wars Title Theme midi

    Convert to mp3 here

One of the main keys is timing.  I used this YouTube of the open crawl to “eyeball” the timing for both visual effects and audio.  I used the “Make titles or credits” link under “2. Edit Movie” column in Movie Make three times.  I also used the “Import audio or music” under “1. Capture Video” once (after I had converted the midi).

I have three separate title overlays, remember to drag them into the title overlay section of the timeline after they are created.  Double click on them to edit the font, color, and animations.  Then I added the sound and moved it (not stretched it) until it started where I wanted it to, and then I messed with timing of the title and the body text until things started and stopped where they should.

It is obviously less than perfect, but I think it looks pretty damn good for not even spending ten minutes on the actual creation, and not ever even opening Movie Maker before, ever!  So if any enterprising GMs running a Star Wars game would like to create crawls for their campaigns, I’ve given you the tools, run with it.

Listening to: MC Chris – Life’s a Bitch, and I’m Her Pimp – Fette’s Vette

Blogger BloodBath Combatant

Posted by Mad Brew On September - 19 - 2008
d20Pro

d20Pro

d20Pro and Living Dice are presenting Blogger BloodBath 2008, a contest that pits four bloggers at a time against each other in the d20Pro arena.  In the digital arena, the four bloggers will face off using D&D 3.5 OGL characters, but only one will walk out alive.  Play will continue until only one blogger is left standing.

The event will take place in the first week of November, preceding Conline 2, the online Con that happens the 8th and 9th.  The exact date has yet to be determined by everyone involved, but will surely be announced by everyone once it gets hammered out.

I have entered myself in the event, and so the preparation begins.  My character will be doing 1,000 crunches, 500 push-ups, 100 pull-ups, and running 10 miles every day before he endures hours of combat training.  Until three days before the event when I will let him recover and focus on meditation to prepare his mind.

Yes, and I shall flog him at every failure during training.  Should he win the contest, I shall reap the rewards.  But should he lose the contest and survive, I shall feast upon the heart that I shall rip from his weak, pathetic body.

Really though, I can’t wait to get in there and dice it up with my fellow bloggers, because win or lose, we get a copy of d20Pro for our time and participation.  I’ll get to review a product, meet & greet with other bloggers, kick some ass (hopefully), and have fun with OGL D&D all at the same time.

So if you are a blogger and this sounds interesting, head over to Living Dice or the RPG Bloggers Network Google Group and let Trask know because I believe they are still looking for a few good sacrifices, err, participants.

Listening to: Smashing Pumpkins – Mellon Collie and The Infinite Sadness – Love

The Dead Wastes: History II

Posted by Mad Brew On September - 18 - 2008

The Long Night

The nearest planets to Valtuus, Kulpator and Asceros, had began a month long process of converging in an extended solar eclipse, and the twin moons of Valtuus had begun to appear during the day, and their lunar cycles were affected by strange gravitation anomalies caused by the conjunction of planets.  Doomsayers had taken to the streets of Sidarius en masse, preaching about the end-times and souls doomed to the burning conflagrations of the Infernal Dominions.

The doomsayers were not far off; the Long Night had begun and once all the planets and the moons were in conjunction, the sun was blotted out of the day sky and an unnatural night fell across the land.  But instead of fire and brimstone, the people of Sidarius were to be drowned in Darkness and Blood.  When the Darkness came, a twisting vortex of sickly green energy formed in the black skies above Sidarius, poised above the Sunstar Cathedral, as if it were going to descend to swallow the steeple whole.  And so, all the might of Aurincia that could be assembled in the hours that passed shortly after the appearance of the vortex, arrayed themselves for battle around the exterior of the cathedral.  But instead of descending to engulf the cathedral, the gaping green maw belched forth a flood of dark crimson.  The vile ichor had the copper-tinged smell of blood, yet burned flesh like acid.

Unfortunately, the Shining Host of Sidarius, as their army was called, was unprepared for such an event, expecting a horde of demons to fight in battle.  So it was that much of the Shining Host was destroyed in the tidal wave of acidic blood, as were many of the remaining clergy and even more citizens.  It was only after the corrosive rivers of blood subsided that the enemy horde the Shining Host had expected to fly through the ghastly vortex materialized.  But it was not an army of demons, it was something worse.

Dead, rotting corpses began pouring forth from vortex.  A few became impaled upon the steeple of the Sunstar Cathedral while the others began to cascade down the roof and pile up upon the ground.  Their body tossed and bounced like rag dolls.

This continued for some time, nearly burying the Sunstar Cathedral with rotting flesh.  Then they came.  The Vampiric Legion marched slowly down the hill of corpses, weapons drawn and at the ready, with the Blood Tyrant at the lead.  Everyone that survived that day would have his name burned into their memory.  Karthisis.  Karthisis was the lord of the vampires, their Blood Tyrant.

He marched his legion into the main boulevard of the city, and then called his men up short.  The ranks of the vampire host was slavering and biting at their bits to sink their teeth into the Shining.  With a blood curdling scream and a wave of his arm, his Black Calvary came in full charge through the vortex, streaking through the darkened sky upon bat winged steeds.

Then the real terror began as a pulse of eldritch energy reverberated through the city, bringing the mountain of corpses to lurching life.  And so the Shining Host nearly fled in terror, but instead gave their lives so the remaining Priests of Sidar could work their final miracle.

Just as Shambling Horde formed with deathly purpose within Sidarius, the Last Bishop of the Sunstar Cathedral gathered his priests to him to begin closing the gate that had spelled their doom, for what had crossed over was merely the vanguard of a much larger army, and they could be seen and heard marching towards the vortex.

The bishop called forth a powerful prayer with his final breath, supplementing its strength with his life, and one by one his priests dropped as they too contributed their life to the spell, and when the last fell, the bishop fell to his knees and the vortex collapsed.

The Shining Host was quickly routed with their commander now dead.  Many made their final stand in the streets, allowing some of the populace to escape.

The siege lasted for three days, as the Vampiric Legion squashed the remnants resistance, captured and executed political and religious leaders, and made their dominion over the city known.  However, the planetary convergence was beginning to end, and the vampires were running out of night.

And so Karthisis found the corrupt officials who had been promised immortal power.  The dark god, Tenebrous, had delivered on his promise, but they were eternally bound to serve the ruler of Sidarius.  He found them, deep below the city, in the Necrotek Temple they would forever call home with their new stations as the Undying Magisters.

The Blood Tyrant put the Magisters’ newfound arcane might to use.  Karthisis sent his best necromancers and sorcerers to help the Magisters work a spell that would protect the vampires in their new home.

The sorcerers conjured a monolithic obsidian obelisk in the shadow of the ruined Sunstar Cathedral, and etched dark runes upon its surface with their claws.  When the Magisters finally unleashed their spell, the obelisk bulged and crackled with black magic, and then let forth a stream of dark energy into the sky.  The energy reached its zenith about a mile above the city and began pouring down, forming a giant dome.

When the dark energy reach the ground, a shockwave of epic proportions radiating out from the city, killing every living creature in a two hundred and fifty mile radius.  Many of the slain rose as zombies or worse, and joined the discarded zombie army of the vampires in the Shambling Horde.

And so the Dead Wastes were created, and the Barrier Dome was erected, hiding the vampires from the baleful glare of the sun, yet imprisoning them within its embrace.  Sidarius was re-dedicated in blood as Stragus, the City of Eternal Night.  This was not what the Blood Tyrant had in mind when he wanted arcane protection from the sun.  And he was not happy.

Present Day

The Long Night was two hundred and twenty-five years ago.  Since that day, the exiled Sidarans founded the Sidaran Theocracy in the south, and have grown stronger than they were before the Long Night.  They wait for the sign to march to war against Stragus.

The rest of Lyrdonia waits and bides their time, waiting for the tension to break into open war.  They are debating the best course of action, remain neutral and hope the war passes them by or join the Sidaran Theocracy and make a stand.  Not a few people have considered an allegiance with Stragus.

Listening to: Stabbing Westward – Darkest Days – Haunting Me

Finding Inspiration in Sound

Posted by Mad Brew On September - 17 - 2008
Sound

Sound

Have you ever listened to a musical score and pictured a scene that matched the tempo, beat, and tone of the music?  I’ve used this technique hundreds of times to create the “beat” of a campaign, adventure, or an encounter/scene.  It can be scaled as long or short as you need on a timeline and can be used for things other than games: short stories, novels, comic books, anything that has storytelling involved.  And it can be accomplished at times when other methods are not accessible (like while you’re driving).

Movie scores and instrumentals are the best kinds of music to utilize for this activity.  I find that lyrics can often be distracting and may influence your imagination too much.  However, if you wanted a scene that closely matched a specific song, then by all means use it.  Songs sung in a language you do not speak do well for this activity, too.  Also, if you pick a score, and all you can imagine is the scene from the movie it made its appearance in, then you should find something else.

When I use this technique, I’ll first pick a song that invokes more than one response from me; something that has a definite drama: lows, highs, and a climax.  Then I will listen to it a few time and begin to form a story that coincides with the dynamics of the song.  I often plot the emotional highs and lows on a sheet of graph paper, noting the important events of the score and how it relates to the protagonist(s), which would be your players.  A high, smooth point is generally good and a low or erratic section is generally bad.

I’ll make notes on that graph about what is happening in my story until I have filled in all the blanks.  Now that the story is pretty much finished, I’ll play the song and narrate my story to the music, OUT LOUD.  This way I can find gaps in the story or moments that need to be reworked because it doesn’t flow well.  I’d like to thank a professor of mine for the idea of narrating to the music.  Thanks Matt!  The final test of mettle would be to present the live narration to a group of peers for their reactions and critique.  This group may or may not include players (if this is for a game), depending on how you deal with how your players deal with out of character information.

Some composers whose work has been generally pretty damn good include John Williams (Star Wars, E.T., Harry Potters), Alan Menken (various Disney: Beauty & the Beast, Aladdin, Enchanted), Danny Elfman (all but two Tim Burton films), and Howard Shore (LotR, Se7en, The Cell).  A fellow RPG Bloggers Network member, Stargazer has a nice list of very good works.

If this article inspired you to use music in your storytelling, let me know how it worked for you.

Listening to: Pantera – The Great Southern Trendkill – Drag the Waters

The Dead Wastes: History I

Posted by Mad Brew On September - 17 - 2008

Fall of the Nadori Empire

Not much is known about the Nadori Empire, other than it once covered all of the continent of Lyrdonia as well as the island of Pratonan.  What is known about the Nadori is they suddenly disappeared from the face of Valtuus over a thousand years ago, leaving behind two massive ruins of cities, one of which Sidarius was eventually built upon.  The other ruined city lies overgrown in the jungles of Pratonan, near the city-state of Arcanicum.

Other Nadori ruins dot the landscape and many villages spring up around these remnants because they once provided ready made shelter or because some the technology still functioned, and proved useful.  The coastal kingdom of Stahlhelm’s city of the same name maintains a small electricity grid that powers ancient Nadori lamps in the royal palace that was built upon Nadori ruins.  Moknar, the last town before the great Sea of Silt maintains a system of running water that has allowed the town to thrive in an otherwise hot and arid environment.

The most legendary technology of the Nadori that is rumored to exist are steam powered juggernauts that were used to perform hard or dangerous labor for the Nadori.  These massive contraptions of walking metal are known as steamhulks. While most reports of these automatons are never confirmed, the stories of their brute power are of mythic proportions.

On thing is for sure, given the technology of the Nadori, if whatever visited their doom upon them were to return, the current nations of Lyrdonia would be powerless to stop them.

Age of Darkness

After the shining beacon of knowledge that was the Nadori Empire blinked out, the realm of Lyrdonia fell into an age of darkness, both intellectually and spiritually.  Survivors of the fall of the Nadori clustered in small pockets of humanity that were separated from each other by leagues of dangerous territory filled wild beasts that went unchecked, bandits, and worse.

In this time, cults of the dark god, Tenebrous, and other minor deific figures sprung up across the land.  These cults invited demons, devils, and malevolent spirits into the world of Valtuus.  Once these creatures obtained a foothold in this world, they would beckon others of their kind, and soon a plague of evil blanketed the land.  These creatures would often find a small village and dominate its inhabitants through fear and guile.

Then the glorious god, Sidar, woke from the slumber of ages and took notice of the people of Valtuus plight.  He bolstered his clergy and gave them the knowledge they needed to defeat the darkness.  Or at least that is how what the Church of Sidar claims.  Regardless, the Church of Sidar grew in power and they marched forth across Lyrdonia, exercising and censoring much of the evil from the land.

Their biggest trial was trying to send demon lord back to the diabolic depths of the Infernal Dominions.  He proved too powerful, but the Church managed, with great sacrifice, to seal him and his minions deep inside what is now known as Demondusk Valley.

Rise of Aurincia

With the rise of the Church of Sidar, the people of Lyrdonia slowly clawed its way out of the Age of Darkness and into the Golden Age of Aurincia.  The Church of Sidar founded a theocracy in the name of the priestess that sacrificed her life sealing the demon lord in Demondusk Valley.  This theocracy, Aurincia, was centered on the city of Sidarius whose first stone was built upon the site of the last major confrontation between the Church and the Cult of Tenebrous.

Aurincia spread its influence throughout the north, stopping at the goblinoid steppes in the northeast and the physical limitations of the northern mountains.  It reached east and stopped at the Feyhome Forest and made the budding Kingdom of Stahlhelm in the southwest a protectorate.

The Golden Age of Aurincia lasted for about a hundred years, and the lands were at peace and trade developed between the nations of humans.  The sciences began to advance again, as did arcane and divine studies.  Libraries were built and universities founded.

Aurincia developed an oligarchy where political power was shared between elected officials and selected members of the Church of Sidar.  This may have proved Aurincia’s undoing as it was these elected officials that eventually became corrupt and began worshiping the dark god, Tenebrous.

For the evil that still lurked beneath the city, in a ruined Necrotek Temple, began to take notice of the desires and ambitions of the elected officials.  It would sneak into their dreams and poison their thoughts, promising unlimited power.  And so the dark god, Tenebrous corrupted these officials and they began to change the political landscape.

They removed the Church’s power in matters of state, and the generals of the army of Sidarius backed these officials after being placated with gifts and wealth.  The officials bargained for more power and Tenebrous gave it, for the price of one thousand souls, they would become immortal and laden with eldritch might.  So in their greed, they signed a contract in blood.

The Church became alarmed at the spreading corruption.  Within fifty years, Sidarius had become a city stained by corruption and wild debauchery. There was a mass Church mandated exodus of the clergy of Sidar from the city they had founded.  Only a few remained behind, the corrupt and the vigilent.  For the vigilent knew that in time, they would be needed.

Then the people of Lyrdonia began to take notice of the strange behavior of night sky.  The heavenly bodies all began to fall into alignment as the Sisters, as Valtuus’ moons are known, began to blot out the sun.

Listening to: Prong – Rude Awakening – Rude Awakening

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