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	<title>Comments on: Bridging the Gap: RPGs and Social Media</title>
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	<description>Better Gaming by Design</description>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3120</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Fri, 15 Jan 2010 15:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3120</guid>
		<description>@Pingwin: That&#039;s an excellent question, and one that I&#039;m not sure there is a clear answer to. My first impulse is to say that the aim of an RPG is to bring people together to have fun/socialize. Another possible answer is that RPGs are games that challenge player characters, and the story is a by-product of how the outcomes of those challenges.</description>
		<content:encoded><![CDATA[<p>@Pingwin: That&#8217;s an excellent question, and one that I&#8217;m not sure there is a clear answer to. My first impulse is to say that the aim of an RPG is to bring people together to have fun/socialize. Another possible answer is that RPGs are games that challenge player characters, and the story is a by-product of how the outcomes of those challenges.</p>
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		<title>By: Pingwin</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3119</link>
		<dc:creator>Pingwin</dc:creator>
		<pubDate>Fri, 15 Jan 2010 15:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3119</guid>
		<description>[quote] I always hear a lot about the story created by roleplaying games, but I always find that when these stories are looked at honestly, they are god awful 99% of the time. [/quote]

If you compare them to a novel, yeah, they usually are not worth the reading. But the idea of playing an RPG is not ending with an award winning piece of literature. The idea is you jointly &#039;create&#039; and the fun is in the creating.

I dont know, if you consider the &#039;story&#039; a by product then what is the actual aim of an RPG in your opinion?</description>
		<content:encoded><![CDATA[<p>[quote] I always hear a lot about the story created by roleplaying games, but I always find that when these stories are looked at honestly, they are god awful 99% of the time. [/quote]</p>
<p>If you compare them to a novel, yeah, they usually are not worth the reading. But the idea of playing an RPG is not ending with an award winning piece of literature. The idea is you jointly &#8216;create&#8217; and the fun is in the creating.</p>
<p>I dont know, if you consider the &#8216;story&#8217; a by product then what is the actual aim of an RPG in your opinion?</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3118</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3118</guid>
		<description>@Chris: I agree that such a game would not be the same the experience that a traditional roleplaying game offers. I doubt that technology will ever be able to bridge that gap and be able to simulate the energy of physical presence (even if technology could create something akin to the Matrix, I still believe it would &lt;em&gt;feel&lt;/em&gt; fake).

It&#039;s a rather poor analogy, but I think of it as the difference between watching a sports event live at the stadium or at home from the DVR. It&#039;s the same game, but two different experiences. Some prefer to see it live, but just as many prefer to watch it on their own time with all the amenities provided  by being at home (as well being able to see the event through several cameras).

The primary advantage I see of a platform like this is exposure and serving as a gateway to the hobby.</description>
		<content:encoded><![CDATA[<p>@Chris: I agree that such a game would not be the same the experience that a traditional roleplaying game offers. I doubt that technology will ever be able to bridge that gap and be able to simulate the energy of physical presence (even if technology could create something akin to the Matrix, I still believe it would <em>feel</em> fake).</p>
<p>It&#8217;s a rather poor analogy, but I think of it as the difference between watching a sports event live at the stadium or at home from the DVR. It&#8217;s the same game, but two different experiences. Some prefer to see it live, but just as many prefer to watch it on their own time with all the amenities provided  by being at home (as well being able to see the event through several cameras).</p>
<p>The primary advantage I see of a platform like this is exposure and serving as a gateway to the hobby.</p>
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		<title>By: Chris Tregenza</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3117</link>
		<dc:creator>Chris Tregenza</dc:creator>
		<pubDate>Fri, 15 Jan 2010 09:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3117</guid>
		<description>I&#039;m not convinced by the idea that RPGs should try and be anything other than what they are.

To me, it is the physical presence and the complexity of human interaction that make an RPG session. Online activities lose too many of the nuances to really work.

This is not say that some MMO / Social Network / RPG crossover cannot work or be a lot of fun but what I love involves the intensity generated by a small group of people dedicating a few hours to a communal imagination. Anything on-going would have its own strengths but will be diluted form of the tabletop experience.
.-= Chris Tregenza&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/6d6Fireball/~3/zzSyaRiRSWo/&quot; rel=&quot;nofollow&quot;&gt;Six Dee Six = Miniatures Photo Gallery&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not convinced by the idea that RPGs should try and be anything other than what they are.</p>
<p>To me, it is the physical presence and the complexity of human interaction that make an RPG session. Online activities lose too many of the nuances to really work.</p>
<p>This is not say that some MMO / Social Network / RPG crossover cannot work or be a lot of fun but what I love involves the intensity generated by a small group of people dedicating a few hours to a communal imagination. Anything on-going would have its own strengths but will be diluted form of the tabletop experience.<br />
.-= Chris Tregenza&#180;s last blog ..<a href="http://feedproxy.google.com/~r/6d6Fireball/~3/zzSyaRiRSWo/" rel="nofollow">Six Dee Six = Miniatures Photo Gallery</a> =-.</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3116</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Thu, 14 Jan 2010 20:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3116</guid>
		<description>@Jonathan: I should have another post that explores the technology side of things going live tomorrow morning as well. We&#039;ll have to compare notes.</description>
		<content:encoded><![CDATA[<p>@Jonathan: I should have another post that explores the technology side of things going live tomorrow morning as well. We&#8217;ll have to compare notes.</p>
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		<title>By: jonathan</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3115</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Thu, 14 Jan 2010 17:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3115</guid>
		<description>@madbrew - No.. thank _you_...  I&#039;ve spent lunch drafting another post on SMRPG for Minigames... scheduled for the morning.
.-= jonathan&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/TheCoreMechanic/~3/_2qNiR2ewys/role-playing-games-social-media-games.html&quot; rel=&quot;nofollow&quot;&gt;Role Playing Games, Social Media Games, and the Shared Fence&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@madbrew &#8211; No.. thank _you_&#8230;  I&#8217;ve spent lunch drafting another post on SMRPG for Minigames&#8230; scheduled for the morning.<br />
.-= jonathan&#180;s last blog ..<a href="http://feedproxy.google.com/~r/TheCoreMechanic/~3/_2qNiR2ewys/role-playing-games-social-media-games.html" rel="nofollow">Role Playing Games, Social Media Games, and the Shared Fence</a> =-.</p>
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	<item>
		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3114</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Thu, 14 Jan 2010 17:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3114</guid>
		<description>@Pingwin: I always hear a lot about the story created by roleplaying games, but I always find that when these stories are looked at honestly, they are god awful 99% of the time. I&#039;m not trying to sell the story short, it&#039;s can be very important to some people, but the story is usually a by product of play and not necessarily the goal of play.

No doubt this platform will have it&#039;s share of complaints and problems. Any problems you could encounter with tradition games would be magnified (I&#039;m sure I could find favoritism at conventional game tables). A lot of that can be minimized by taking the actual transactions of rewards out of GM hands (and say the engine automatically hands out rewards to any characters &quot;logged in&quot; to a module when it completes) and by some sort of administrative moderation.

Also, it&#039;s goal would not truly be to replace the traditional gaming group. It would be a trade-off between intimacy and story-consistency for accessibility and immediacy. I would imagine that some players would still have &quot;go-to&quot; GMs and some groups might only take advantage of features they have full control over (no one says you &lt;em&gt;have&lt;/em&gt; make your games public).

@Jonathan: Thanks for spark that inspired this post!</description>
		<content:encoded><![CDATA[<p>@Pingwin: I always hear a lot about the story created by roleplaying games, but I always find that when these stories are looked at honestly, they are god awful 99% of the time. I&#8217;m not trying to sell the story short, it&#8217;s can be very important to some people, but the story is usually a by product of play and not necessarily the goal of play.</p>
<p>No doubt this platform will have it&#8217;s share of complaints and problems. Any problems you could encounter with tradition games would be magnified (I&#8217;m sure I could find favoritism at conventional game tables). A lot of that can be minimized by taking the actual transactions of rewards out of GM hands (and say the engine automatically hands out rewards to any characters &#8220;logged in&#8221; to a module when it completes) and by some sort of administrative moderation.</p>
<p>Also, it&#8217;s goal would not truly be to replace the traditional gaming group. It would be a trade-off between intimacy and story-consistency for accessibility and immediacy. I would imagine that some players would still have &#8220;go-to&#8221; GMs and some groups might only take advantage of features they have full control over (no one says you <em>have</em> make your games public).</p>
<p>@Jonathan: Thanks for spark that inspired this post!</p>
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		<title>By: jonathan</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3113</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Thu, 14 Jan 2010 15:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3113</guid>
		<description>Mike - excellent points - and yes our ideas are in line.... i guess what they called in the 1970&#039;s/80&#039;s a MUSH would be today some kind of Social Media Role Playing Game (SMRPG). This is what I&#039;m talking about in my post -- embracing the tech so that the game never stops and it doesn&#039;t matter if we miss a game session becuase we couldn&#039;t find a babysitter... or I&#039;m stuck in traffic... or I&#039;m on vacation.

Also.. i friggen LOVE the idea of developing a &quot;arcane research, personal questing, or stronghold building&quot; component for an SMRPG that includes table top gaming. Like Daniel - I&#039;ve got more to chew on now.
.-= jonathan&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/TheCoreMechanic/~3/_2qNiR2ewys/role-playing-games-social-media-games.html&quot; rel=&quot;nofollow&quot;&gt;Role Playing Games, Social Media Games, and the Shared Fence&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Mike &#8211; excellent points &#8211; and yes our ideas are in line&#8230;. i guess what they called in the 1970&#8242;s/80&#8242;s a MUSH would be today some kind of Social Media Role Playing Game (SMRPG). This is what I&#8217;m talking about in my post &#8212; embracing the tech so that the game never stops and it doesn&#8217;t matter if we miss a game session becuase we couldn&#8217;t find a babysitter&#8230; or I&#8217;m stuck in traffic&#8230; or I&#8217;m on vacation.</p>
<p>Also.. i friggen LOVE the idea of developing a &#8220;arcane research, personal questing, or stronghold building&#8221; component for an SMRPG that includes table top gaming. Like Daniel &#8211; I&#8217;ve got more to chew on now.<br />
.-= jonathan&#180;s last blog ..<a href="http://feedproxy.google.com/~r/TheCoreMechanic/~3/_2qNiR2ewys/role-playing-games-social-media-games.html" rel="nofollow">Role Playing Games, Social Media Games, and the Shared Fence</a> =-.</p>
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	<item>
		<title>By: Pingwin</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3112</link>
		<dc:creator>Pingwin</dc:creator>
		<pubDate>Thu, 14 Jan 2010 15:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3112</guid>
		<description>I think a big issue that needs to be adressed is competive play. RPG’s as we tabletop guys play them best when the participants play their character to the fullest, with their flaws and inefficiencies. This results in the best stories with drama, cool situations and this doesn’t do a thing in a competitive game.

Using GM’s with a lot of freedom also allows arbitrairy behaviour and favoritism and opens the door for advancement for little to no ‘work’ upsetting people who actually went to trouble to advance.

The first thing a succesfull RPG needs is a social group and the rules, tools and whatever is secondairy. For MMO’s it’s the other way around, the game is always the core and social groups within the game are secondairy.

Considering a social group cannot function as a group if not all members of the group are able to listen and respond to each other you cant ‘poke the game’ in a meaningfull manner unless your groupmates  are online to respond.

If not you get a slowchat kind of game so I agree with you the whole ‘poking 24/7’ and the game beeing an RPG experience and not a MMO as we know (and enjoy) them doesnt make sense.</description>
		<content:encoded><![CDATA[<p>I think a big issue that needs to be adressed is competive play. RPG’s as we tabletop guys play them best when the participants play their character to the fullest, with their flaws and inefficiencies. This results in the best stories with drama, cool situations and this doesn’t do a thing in a competitive game.</p>
<p>Using GM’s with a lot of freedom also allows arbitrairy behaviour and favoritism and opens the door for advancement for little to no ‘work’ upsetting people who actually went to trouble to advance.</p>
<p>The first thing a succesfull RPG needs is a social group and the rules, tools and whatever is secondairy. For MMO’s it’s the other way around, the game is always the core and social groups within the game are secondairy.</p>
<p>Considering a social group cannot function as a group if not all members of the group are able to listen and respond to each other you cant ‘poke the game’ in a meaningfull manner unless your groupmates  are online to respond.</p>
<p>If not you get a slowchat kind of game so I agree with you the whole ‘poking 24/7’ and the game beeing an RPG experience and not a MMO as we know (and enjoy) them doesnt make sense.</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/bridging-gap-rpgs-social-media/#comment-3111</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Thu, 14 Jan 2010 13:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1569#comment-3111</guid>
		<description>@Daniel: Looking forward to your comments. I&#039;d install that plug-in, but for various reasons, my Wordpress install doesn&#039;t have access to email protocols (which I believe is what that plug-in uses to notify users). However, you could subscribe to the RSS feed for comments (which I know would include comments from other posts, but I don&#039;t get very many comments on non-current posts).

http://madbrewlabs.com/index.php/comments/feed/</description>
		<content:encoded><![CDATA[<p>@Daniel: Looking forward to your comments. I&#8217;d install that plug-in, but for various reasons, my WordPress install doesn&#8217;t have access to email protocols (which I believe is what that plug-in uses to notify users). However, you could subscribe to the RSS feed for comments (which I know would include comments from other posts, but I don&#8217;t get very many comments on non-current posts).</p>
<p><a href="http://madbrewlabs.com/index.php/comments/feed/" rel="nofollow">http://madbrewlabs.com/index.php/comments/feed/</a></p>
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