Culture

Social Media & RPGs

I think social media has impacted five major properties of the hobby. Social media has increased accessibility to the hobby, decreased the time of distribution, expanded the reach of the hobby, made the permanence of the hobby mutable, and finally, social media has bridged gaps in intimacy between hobbyists as well as publishers & designers.

Culture

Reinventing the FLGS

Before the internet and online discount retailers like Amazon dominated the book trade, the brick & mortar hobby shops (and a few mail order companies like Wargames West) were the bridge between publishers and players. The Friendly Local Gaming Store had a secure place in the hobby ecosystem. Where else could you buy plastic polyhedrons?

Culture

Growing the Hobby Wrap-up

Thanks to everyone who participated in last month’s RPG Blog Carnival, “Growing the Hobby.” Before I get to the participant round-up, I want to present my own thoughts about growing the roleplaying games hobby. I want to make it very clear that these are just my observations and hypotheses and that I really have no hard data to back it up with.

Conventions

IUPUI @ GenCon 2010

My alma mater, Indiana University – Purdue University of Indianapolis, returns to GenCon this year. Not only are doing a bunch of workshops and seminars concerning making video games, they are also hosting a FREE offsite (four blocks away) event with Tracy Hickman.

Culture

Concerning Great Designers

Regardless who gets their name on the cover, game material is often the work of a dozen or more people. I can’t tell from looking at a supplement who came up with what idea or mechanic, so it’s nigh impossible for me to make connections between a designer and games I like.