I think social media has impacted five major properties of the hobby. Social media has increased accessibility to the hobby, decreased the time of distribution, expanded the reach of the hobby, made the permanence of the hobby mutable, and finally, social media has bridged gaps in intimacy between hobbyists as well as publishers & designers.
As GenCon approaches, my thoughts keep wondering about how emerging and existing technologies could be used to make the convention/event experience more enjoyable. I took a high-level look at using location-based social technology before in Leveraging Geolocation for Roleplaying Games, but I wanted to explore the technology at the implementation level for gaming conventions and events.
An overview of how Mad Brew keeps abreast of current events and news in the hobby. He also gives an open invitation for others to share their own methods.
If you’re a technophile with a smartphone, chances are you’ve heard of social geolocation sites/apps like FourSquare or Gowalla. These location-based mobile social networks allow you to announce what you’re doing and gain rewards for visiting new venues and many other behaviors.
When Apple unveiled their new multi-touch tablet device, the [horribly named] iPad, I watched as half of the internet sung praises of Apple to the heavens while the other half spoke of disappointment. In the tabletop roleplaying community, I saw a trend of tech-minded gamers hail the tablet as the messiah of digital roleplaying.
What if you could roleplay at a table that actually contained all the game logic? It recognized your mini when you placed on the surface and presented an array of options available to your character and resolved the challenges based upon GM and Player input? In addition, you were not constrained to play within the rules (game logic), but could play “freestyle” any time you wish by simply switching of the rules?
What would the architecture of a social media enhanced roleplaying game look like? This article attempts to answer that question as well as provide some ideas on how to implement comparable controls across many dissimilar social networks.
Yesterday, I explored the possibilities of how to embed a roleplaying game into social networks while still maintaining the elements which define roleplaying games. Today, I wanted to look at the technical hurdles of actually implementing such a game.
An article exploring the opportunities and pitfalls of bringing roleplaying games into the realm of social media. This was written in response to The Core Mechanic’s post, Roleplaying Games, Social Media Games, and the Shared Fence.
Recently, I have seen a few more digital game tables appear on the radar that are using multi-touch technologies. Multi-touch allows users to interface with a program via pressure sensitive screens that can be manipulated with your fingers.
Check out this wicked application of an Augmented Reality game on a tabletop map. So if anyone was wondering what the hell AR was when I presented the roleplaying applications of it yesterday, this is what I was speaking about.