Mad Brew Labs

Better Gaming by Design

Archive for the ‘Technology & Games’ Category

Untapped Potential of Technology

Posted by Mad Brew On May - 6 - 2009
Interactive Game Table

Interactive Game Table

Yesterday I posted an article for this month’s RPG blog carnival, The Future of Roleplaying, and I mentioned that I had more to say on the integration of technology and roleplaying games.  I think there has been some great ideas emerge in the last five or six years about taking advantage of technology to improve gameplay at the table (real or virtual).

Some of these ideas have produced fantastic software while other ideas have failed miserably.  I am going to talk about how some technologies could (or should) be implemented to extend the resources for roleplaying games as well as some tactics game publishers could use to help combat piracy (or at least turn the tables).

Maximizing PDF Potential 

The PDF is a venerable technology whose execution hasn’t changed much over the years.  However, Adobe has been sneaking in support for some really cool media types since about Adobe Acrobat 7 (currently at version 9).

Acrobat now handles Flash content natively, which is awesome.  Besides Flash, you can also embed audio and 3D into PDFs.  Acrobat markets this fusion of technologies as PDF Portfolios.  Imagine reading the core book for a new system and being able to watch a video of actual gameplay, or having an animation play that visualizes miniature tactics.  Better yet, make it interactive and allow readers to test the tactics by moving virtual game pieces on a battlemat.

The potential of the PDF has yet to be fully harnessed.  I think this is because the PDF is merely considered as the digital mirror of its analog counterpart, the printed book.  Thinking within the confines of print limits the possibilities that can be achieved with a PDF.  Of course, adding an animated panel of each race would significantly increase product costs, but it would be revolutionary.

 Deploying Digital Tools

I think Wizards critically fumbled DDI, right from the very concept.  Imagine a platform that would allow a gamer to use your suite of tools offline, without a browser, and dynamically update when connected to the internet.  That technology is already available with Adobe AIR.

Formerly call Adobe Apollo, AIR allows developers to create rich internet applications that run outside of a browser and on multiple platforms.  Similar things can be accomplished using other enterprise level development platforms like Microsoft .NET or Java.

Of course, this method doesn’t really jive with the whole subscription model, which I am not overly fond of anyways.  However, it could work with an ala carte sales model, where you purchase the components (or upgrades) separately.

Integrating Technology at the Table

Shane Deseranno, a Microsoft software developer currently working with the Zune, has built an amazing interactive gaming table.  The table utilizes a Wiimote, IR pens, a projector, and a mirror to create a game table that allows players to physically interact with RP Tools’ MapTool.

This is probably the epitome of my vision of the integration of technology and roleplaying games.  The Wiimote can be configured to run a PC using Bluetooth and has the ability to track four separate IR points.  This allows the players to move the virtual game pieces on the virtual table top which is projected onto the surface of the table (from below).  This table is awesome and Shane has been kind enough to show you how he built it (there is also video of the table in action):

Pirates or Privateers? 

Recently, Wizards of the Coast yanked all their PDFs from the market and pointed their fingers at piracy as the cause for their impetuous actions.  I think most people with cognitive skills can agree that while piracy is wrong, it doesn’t have the impact on sales that company executives seem to believe it has.  Ninety percent of those downloading the contraband would have never bought the product in the first place.

Using a technology like air, publishers have the capability to stream secured content from servers, which require the user to be logged in.  Content would be determined by the user’s subscriptions and purchases and would be volatile and encrypted.  This could be a huge determent for piracy.

I have also been thinking about methods to turn pirates into an asset, thus taking a privateer designation.  If a company can truly track the amount of illegal downloads of their product, as Wizards of the Coast has claimed, then perhaps you could use that as a marketing bullet point.

I think it would be interesting to provide advertisement space within the confines of the PDF.  You could use the piracy circulation numbers when pitching ad space to potential advertisers.  “Our e-books are downloaded by two hundred thousand users” could be a powerful sales fact.  Sure, the ads could be stripped by energetic pirates, but if you turn the ads into a feature by utilizing Flash (interactive video/games) then it might even increase PDF sales (and illegal downloads).

Then who cares if it was illegally downloaded, you just made more off of advertising than you would ever have done if every single pirated copy had been purchased (assuming you price reasonably).  Hell, you could just give the damned things away for free, which would make everybody happy!

However, there is no fool proof protection against piracy.  The best actions a publisher can take are encouraging and satisfying legitimate customers by providing the material they want in the formats they desire.  Turn potential pirate into loyal patrons by creating the best damned product you can.

What technologies are you waiting for?  Can you think of any effective methods of turning pirates into assets?  If you have answers to these questions or general comments about what I have mentioned, be sure to post your comment.

Other Technology Focused Articles:

Listening to: Mastodon – Crack the Skye – Divinations

Blogger BloodBath Combatant

Posted by Mad Brew On September - 19 - 2008
d20Pro

d20Pro

d20Pro and Living Dice are presenting Blogger BloodBath 2008, a contest that pits four bloggers at a time against each other in the d20Pro arena.  In the digital arena, the four bloggers will face off using D&D 3.5 OGL characters, but only one will walk out alive.  Play will continue until only one blogger is left standing.

The event will take place in the first week of November, preceding Conline 2, the online Con that happens the 8th and 9th.  The exact date has yet to be determined by everyone involved, but will surely be announced by everyone once it gets hammered out.

I have entered myself in the event, and so the preparation begins.  My character will be doing 1,000 crunches, 500 push-ups, 100 pull-ups, and running 10 miles every day before he endures hours of combat training.  Until three days before the event when I will let him recover and focus on meditation to prepare his mind.

Yes, and I shall flog him at every failure during training.  Should he win the contest, I shall reap the rewards.  But should he lose the contest and survive, I shall feast upon the heart that I shall rip from his weak, pathetic body.

Really though, I can’t wait to get in there and dice it up with my fellow bloggers, because win or lose, we get a copy of d20Pro for our time and participation.  I’ll get to review a product, meet & greet with other bloggers, kick some ass (hopefully), and have fun with OGL D&D all at the same time.

So if you are a blogger and this sounds interesting, head over to Living Dice or the RPG Bloggers Network Google Group and let Trask know because I believe they are still looking for a few good sacrifices, err, participants.

Listening to: Smashing Pumpkins – Mellon Collie and The Infinite Sadness – Love

GM Thought Organizer

Posted by Mad Brew On September - 5 - 2008

Do you have dozens, if not hundreds or thousands, of loose notes?  Are they floating around on old bill envelopes, post-its, scrap paper, and bathroom tissue?  If you are like me, or at least the me a year ago, you probably write down your inspirations and ideas on whatever is handy and nearby.  Crayon and a fast food cup?  Been there.  And now you can’t find that plot outline for the greatest story ever told because your husband or wife threw it out with the garbage.  Either that or it simply got sucked into that dimension where my missing G.I. Joes and the matches to about a half a dozen socks go.  Maybe it was the house gnome.  GRRRRRR!

But that was me approximately a year ago, before I discovered some wonderful software called FreeMind.  Whenever I get inspired, I fire up FreeMind (if it isn’t already running) and add some nodes to my “Story Ideas” mind map.  For those times I don’t want to be saddled with a computer, I ensure I have my pocket sized notebook on me.  I’ll jot the bits down and then enter them into FreeMind the next time I am at the computer.  Then I scratch out the idea and if the page is full I tear it out and throw it away.

I can hear the skeptics now.  I could do this in MS Office (or Open Office) and achieve the same thing.  Well, you could, but FreeMind allows you to map things, similar to flowcharting software.  The nodes are collapsible so you can view it on a micro or macro level.  You can even create custom icons for each node.  It is quick and easy to learn and best of all it is FREE.  Oh and for all you non-Windows users, it is written in Java so it should be cross platform.

You could also just keep on trucking in a notebook, but how often do you lose your computer… and it would be a pain in the ass to “backup” the written page.  This software is good for any type of brainstorming or project development.  In fact, I use it at work for software development.  It also has the additional feature of being able to export your mind map to HTML.  It saves its data in an XML format, so the code monkeys out there could take extra advantage of it.

GMs, DMs, and Storytellers everywhere should do themselves a favor and at least try this bit of programming genius.

Listening to: Deathstars – Synthetic Generation – Genocide

Virtual Table Tops for RPGs

Posted by Mad Brew On August - 6 - 2008

Most of my gaming group live about an hour away from me, in Podunksville.  I finally wrestled the first Saturday of every month away, so one night a month we play at my house.  Well, as members of the group acquire more responsibility, we find it harder and harder for us to meet face to face.  So we kicked around the idea of distance gaming and I went on the hunt to find some technologies that helps bring the table to the internet.

I have tried each of these applications, unless otherwise stated, and have provided as much information as possible to help anyone else out there decide whether they like it or not.

RPTools free apps

RPTools free apps

RPTools’ MapTool

RPTools have a suite of five open source, cross-platform (Java 5) applications at your disposal.  Honestly, I cannot believe this stuff is free. Even the one app still in development, the CharTool has a very nice level of refinement.  They offer the DiceTool, MapTool, TokenTool, InitTool, and CharTools (still in dev) on their site.

The MapTool is a client/server app which means you can either use it to host your own games or to connect to someone else’s.  You drop in an image for your map or use a default background that can be tiled.  You can pan/zoom the map as well as lay down a grid.  Tokens can also be added to the map to represent PCs, NPCs, monsters (which are reall just hostile NPCs right?), treasure, obstacles, whatever.  You can assign a few attributes to tokens like name, status, and if it gives off light.  You can use the TokenTool to easily create slick looking tokens for the map.  The MapTool also supports fog of war, drawing on the map, and a simple chat program with dice rolling functions.  The DiceTool reads dice expressions (i.e. 1d10+2d6+4) that can be be saved to buttons and extended by using JavaScript.  The InitTool helps a GM track initiative as well as character stats.  Finally the CharTool is a character manager that can be used with any system but comes with pre-made configurations for D&D 3.5, Savage Worlds, and Heroes.

I definitely urge you to check out RPTools.  Its free, works on any machine with Java 5, and if you are code savvy, can be extended by modifying the available source code.

NBOS ScreenMonkey

NBOS' ScreenMonkey

NBOS’ ScreenMonkey

ScreenMonkey is from the same people that brings you Fractal Mapper, NBOS.  ScreenMonkey requires that the GM be running on a Windows machine, but players can connect with any modern web browser.  The full version costs $34.95 USD (and you only need one), but there is also a free Lite edition which comes without scripting, saving, and announcement capabilities.

I think the biggest selling points for this software is that you only need one copy, it is easy extendable by editing the HTML page players see as well as supporting the fairly robust VB Script.  It has a powerful chat program, chat archives, and extendable minis.  It supports initiative, fog-of-war, Fractal Mapper maps, sound (mp3 & wav), dice rolling, and map annotations.  I have used this software a lot, myself.

Smiteworks Fantasy Grounds II

Smiteworks' Fantasy Grounds II

Smiteworks’ Fantasy Grounds

Fantasy Grounds II is a pretty slick looking application, and probably is the most refined app out of the list.  It is probably the closest to what DDI wants to be, but it just so happens you can use FGII today.  However, Smiteworks wants to charge for both player and GM licenses at $23.95 and $39.95 USD respectively.  It has a lot of DirectX, so this is Windows only.

FGII supports some nicely animated dice (color customizable) to roll, player handouts, maps, tokens, portraits, drawings, character sheets, and even rule book references.  It has a very robust integrated chat client and supports the linking of resources.  It has some sweet drawing utilities that even support pressure sensitive drawing tablets.

It has character sheets, combat tracker, and player turn seperation in the chat window.  If you have the ca$h to spend, this might be the app for you.

Smiteworks also makes adventures ready to use with FGII.

d20Pro

d20Pro

d20 Pro

d20Pro is also very polished, I just wish my 30 day trial hadn’t expired before I really put it through the paces.  It is available for $29.95 and everyone will need a copy (each copy can be both DM & player). There is a Windows version as well as a Mac/Linux version.

d20Pro has done a pretty good job at incorporating the d20 rule set.  You can program attacks for monsters which is based upon their Hit Dice and Strength or Dexterity.  Special ability templates and the four OGL spellcasting classes of cleric, druid, sorcerer, and wizard are all supported and extendable.  Spell effects are tracked during play and the spells integrate with the special ability templates.  Fog-of-war, grids, feats, skills, intiative, and saving throws are all supported.  d20Pro has a dice roller, saveable game logs, a main chat and separate player to DM chats.  You can even give monsters an inventory.  All in all, it is a pretty solid application, if you are playing a d20 game.

Battlegrounds

B-grounds

Battlegrounds

Battlegrounds is a pretty decent virtual table top that I find very similar to FGII, but it works on both Windows and Mac (sorry Linux users).  It has a dice roller, chat window, fog-o-war, zoom, grid snap, and supports .png which means you can have transparencies.  It also has nifty token facing and label overlays.  Battlegrounds is also coming out with a Wargame edition that will be suited to wargames. Battlegrounds comes in two flavors, GM or Player at $32.00 and $16.00 respectively.

OpenRPG

OpenRPG

RPG Host’s OpenRPG

Open RPG has been around awhile (remember WebRPG?), and is the oldest of the open source solutions I am aware of.  This application is cross-platform and available for the cheap price of free.  It also has a decent sized community supporting it.

It has all the basics, map, miniatures, chat and dice. You can zoom, grid, and freehand draw on the map as well.  The game tree is the most customizable aspect, allowing users to create custom character sheets and GM aids.

kLoOge Werks

kLoOge Werks

kLoOge Werks

kLoOge Werks is a cross-platform (Java 5) digital gaming table that comes with two different licenses. A GM license costs $30.00 USD and the player license costs $15.00 USD, with bundle discounts.

I actually got a demo version of this at the first GenCon in Indy.  It is fairly polished and includes a map with masking and fog-o-war, programmable dice, chat, spell shape templates, and a round-to-round event tracker.

It supports the big three image types (.jpg, .png, & .gif) as well as threatened areas, character sheet based dice expressions, animated gifs, audio support (.wav, .au, .mp3, .ogg), event based sound, facing, and health gauges.

Its pretty full featured, and definitely a contender.  The GUI is pretty polished even if their website isn’t.

D&D Insider

D&D Insider

D&DI’s Game Table

D&D Insider: This is the official platform for playing D&D 4e online and is available for a MMOesque monthly subscription of $14.95 USD, and its only available for Windows users. Most of us are aware that D&D Insider’s online tools are way behind schedule (and therefore over budget as well). After pulling the plug on their social network for gamers (Gleemax),  Wizards of the Coast is focusing all their resources on developing what may be the best platform for playing 4th Edition D&D.  While it hasn’t even reached beta testing yet, all the video demos of the software are very polished and professional.  It gives you access to a Character Visualizer (make digital 3D mini of your d00d!), Dungeon Builder, Character Generator, Game Table, D&D Compendium (rules), and access to the online magazines Dragon & Dungeon.

Though I haven’t used it personally (who has?), from what I have seen, the Game Table interprets the rules for you, making movement/action available based upon your character (ex: highlights all the spaces you can enter and targets you threaten, only shows what your vision/light would allow).

While I was writing this, D&D I News published a post that gave a sitrep (situation report for the uninitiated) on DDI.  Apparently, they offered a pricing structure so they can charge people for reading Dragon and Dungeon magazines.  Check it out if you are interested.

Here are some other applications I have looked at, but not tried:

GlitterCom:

GC is still in active development, but has a beta version out.  The beta has the basics, including an interactive map, dice roller, and chat, as well as map masking, ability to draw on the map, and hit point and initiative tracker.  It is going for a fairly refined interface, so it requires a video card that supports Pixel Shader 2.0 and it requires XP or Vista.  The app is available for FREE.

RPGtonight:

RPGtonight is browser based and you operate off their hosts (with space available for storing game info).  It has a map with masking, chat window (which can be disabled if everyone is using voice), dice roller, and avatars.  Its free and works with any OS that has a web browser.

ViewingDale:

Viewing dale uses your graphics card to present quickly updating maps.  It has an integrated chat and dice application, but beyond the fancy graphics program, doesn’t offer much.  I believe you only need one license ($45 USD) but it only works on Windows.

GRiP:

The Generic Roleplaying for Internet Players software is an IRC app published by the makers of Traveler RPG. It is basically just a layer you add onto IRC, much like mIRC if anyone is familiar with that. Finding, installing and using the software is somewhat cryptic, and it costs $35 USD. Also visit http://grip.2ya.com/ for more information.

JParanoia:

It’s an online Paranoia rules infused app.  I haven’t tried it, but its free and I think its programmed in Java, which should make it cross-platform.

Epic Table:

This still in production software looks promising, it has the basics plus spell shape templates, lighting, masking, complex chat, and a combat tracker.  Its Windows only and I’m not sure how much it will cost.

iTabletop:

I can remember seeing this at GenCon last year.  It is still in beta and appears to have all basics but ups the ante with video chat.

Gametable:

Simple online multiuser whiteboard with a chat box and dice.  It looks to be browser based using Java and its free.

Tabletop Network:

Looks like a very general online card, chess, boardgame app that must be used with Skype.

Listening to: Gothminster – Empire of Dark Salvation – Monsters

VIDEO

TAG CLOUD

Affliations