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	<title>Comments on: CthulhuTech: The Game That Almost Wasn&#039;t</title>
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		<title>By: A Terrible Idea &#187; CthulhuTech Wants To Eat Your Face</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2666</link>
		<dc:creator>A Terrible Idea &#187; CthulhuTech Wants To Eat Your Face</dc:creator>
		<pubDate>Mon, 01 Mar 2010 18:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=784#comment-2666</guid>
		<description>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</p>
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		<title>By: CthulhuTech (Atomic Array 040) &#124; Ed Healy</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2665</link>
		<dc:creator>CthulhuTech (Atomic Array 040) &#124; Ed Healy</dc:creator>
		<pubDate>Sun, 28 Feb 2010 12:11:21 +0000</pubDate>
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		<description>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</p>
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		<title>By: War Pig Radio &#187; Blog Archive &#187; CthulhuTech (Atomic Array 040)</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2664</link>
		<dc:creator>War Pig Radio &#187; Blog Archive &#187; CthulhuTech (Atomic Array 040)</dc:creator>
		<pubDate>Mon, 22 Feb 2010 20:13:35 +0000</pubDate>
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		<description>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</p>
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		<title>By: CthulhuTech (Atomic Array 040)</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2663</link>
		<dc:creator>CthulhuTech (Atomic Array 040)</dc:creator>
		<pubDate>Sat, 06 Feb 2010 09:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=784#comment-2663</guid>
		<description>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2662</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Sat, 09 Jan 2010 14:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=784#comment-2662</guid>
		<description>@Cynix: Ah, well there has only ever been one book I have ever used for gaming that I did not change to suit my needs. So you&#039;re experience is what I consider par for the course with any source material. That being said, I think the intent &lt;em&lt;was&lt;/em&gt; sort of to be this massive mash-up where players could grab and use what they like.

Thanks for commenting!</description>
		<content:encoded><![CDATA[<p>@Cynix: Ah, well there has only ever been one book I have ever used for gaming that I did not change to suit my needs. So you&#8217;re experience is what I consider par for the course with any source material. That being said, I think the intent <em <was</em> sort of to be this massive mash-up where players could grab and use what they like.</p>
<p>Thanks for commenting!</em></p>
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		<title>By: cynix</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2661</link>
		<dc:creator>cynix</dc:creator>
		<pubDate>Sat, 09 Jan 2010 00:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=784#comment-2661</guid>
		<description>Alright, I own the book. If you ask me, they&#039;re trying to do too much at one time. Mecha are certainly not needed. I love anime but in this matter it&#039;s too much of a grab for a fanbase.

It seems as if they got a buch of gamers together and had a brainstorming session and put together a mismash of what they thought the public wanted without any research of the public.

I certainly agree that the CoC/SciFi mix is a wonderful idea. They just tried too hard. Hence being the game that almost wasn&#039;t. Should they come to their senses and remove the Migou and mecha, the cults and other CoC/SciFi could certainly stand on its own.

They have too many side plots, as if they thought that GameMasters/StoryTellers couldn&#039;t do it themselves. I won&#039;t elaborate as I had to buy the book in order to be tortured and I feel the masses should share my pain. As it stands, I&#039;ve edited it as I&#039;ve seen fit, removing over half of the book and my players love it compared to our attempt at the game as is. Understandably, any game system is bastardized by Home Rules, but if you have to remove half of the source material to get something your players won&#039;t complain about, the developers should seriously consider another line of work.</description>
		<content:encoded><![CDATA[<p>Alright, I own the book. If you ask me, they&#8217;re trying to do too much at one time. Mecha are certainly not needed. I love anime but in this matter it&#8217;s too much of a grab for a fanbase.</p>
<p>It seems as if they got a buch of gamers together and had a brainstorming session and put together a mismash of what they thought the public wanted without any research of the public.</p>
<p>I certainly agree that the CoC/SciFi mix is a wonderful idea. They just tried too hard. Hence being the game that almost wasn&#8217;t. Should they come to their senses and remove the Migou and mecha, the cults and other CoC/SciFi could certainly stand on its own.</p>
<p>They have too many side plots, as if they thought that GameMasters/StoryTellers couldn&#8217;t do it themselves. I won&#8217;t elaborate as I had to buy the book in order to be tortured and I feel the masses should share my pain. As it stands, I&#8217;ve edited it as I&#8217;ve seen fit, removing over half of the book and my players love it compared to our attempt at the game as is. Understandably, any game system is bastardized by Home Rules, but if you have to remove half of the source material to get something your players won&#8217;t complain about, the developers should seriously consider another line of work.</p>
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		<title>By: Kore Dice 3 - Interview with CthulhuTech&#8217;s Mike Vaillancourt &#124; Kore New Media Podcast Show Notes</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2660</link>
		<dc:creator>Kore Dice 3 - Interview with CthulhuTech&#8217;s Mike Vaillancourt &#124; Kore New Media Podcast Show Notes</dc:creator>
		<pubDate>Tue, 26 May 2009 14:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=784#comment-2660</guid>
		<description>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</p>
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		<title>By: Kore Central &#187; Kore Dice 3 - Interview with CthulhuTech&#8217;s Mike Vaillancourt</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2659</link>
		<dc:creator>Kore Central &#187; Kore Dice 3 - Interview with CthulhuTech&#8217;s Mike Vaillancourt</dc:creator>
		<pubDate>Sat, 04 Apr 2009 19:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=784#comment-2659</guid>
		<description>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</p>
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		<title>By: Super Genius Games &#187; Blog Archive &#187; News</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2658</link>
		<dc:creator>Super Genius Games &#187; Blog Archive &#187; News</dc:creator>
		<pubDate>Sun, 15 Feb 2009 03:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=784#comment-2658</guid>
		<description>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</p>
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		<title>By: Kore Dice 3 - Interview with CthulhuTech&#8217;s Mike Vaillancourt &#124; Kore Dice</title>
		<link>http://madbrewlabs.com/cthulhutech-the-game-that-almost-wasnt/#comment-2657</link>
		<dc:creator>Kore Dice 3 - Interview with CthulhuTech&#8217;s Mike Vaillancourt &#124; Kore Dice</dc:creator>
		<pubDate>Sat, 03 Jan 2009 02:13:13 +0000</pubDate>
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		<description>[...] Mad Brew Labs: CthulhuTech: The Game That Almost Wasn&#8217;t [...]</description>
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