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	<title>Comments on: If RPGs Were Religions</title>
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	<description>Better Gaming by Design</description>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2711</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Fri, 13 Feb 2009 15:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2711</guid>
		<description>@Apotheon &amp; Ambrose: Nice additions, though it would be difficult to choose which I like better, Homebrew as Occultism or Neo-Paganism...</description>
		<content:encoded><![CDATA[<p>@Apotheon &#038; Ambrose: Nice additions, though it would be difficult to choose which I like better, Homebrew as Occultism or Neo-Paganism&#8230;</p>
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		<title>By: Ambrose</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2710</link>
		<dc:creator>Ambrose</dc:creator>
		<pubDate>Fri, 13 Feb 2009 11:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2710</guid>
		<description>Homebrew Systems --- Occultism

Followers of the occult faith of homebrew roleplaying believe that, regardless of the existence of a game designer or pantheon thereof, they could have designed it better. More poseur to this faith exist than any other, commonly among GM&#039;s with excessive house rules for a particular system.

&lt;abbr&gt;&lt;em&gt;Ambrose’s last blog post..&lt;a href=&quot;http://namelesskingdom.com/2009/02/13/superpowers-secret-versus-public-vigilantes/&quot; rel=&quot;nofollow&quot;&gt;Superpowers: Secret Versus Public Vigilantes&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Homebrew Systems &#8212; Occultism</p>
<p>Followers of the occult faith of homebrew roleplaying believe that, regardless of the existence of a game designer or pantheon thereof, they could have designed it better. More poseur to this faith exist than any other, commonly among GM&#8217;s with excessive house rules for a particular system.</p>
<p><abbr><em>Ambrose’s last blog post..<a href="http://namelesskingdom.com/2009/02/13/superpowers-secret-versus-public-vigilantes/" rel="nofollow">Superpowers: Secret Versus Public Vigilantes</a></em></abbr></p>
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		<title>By: apotheon</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2709</link>
		<dc:creator>apotheon</dc:creator>
		<pubDate>Wed, 11 Feb 2009 20:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2709</guid>
		<description>&lt;strong&gt;Harnmaster -- &lt;em&gt;Atheism&lt;/em&gt;&lt;/strong&gt;

Even more laden with simulationist restrictions than Zoroastrianism, the actual mechanics of the game are simpler in concept and presentation than those of Rolemaster, though many are yet to be inferred from the interactions of the system&#039;s rules.  Designed more to set characters in the roles of dirt-farmer peasants than heroic adventurers, Realism is its only &quot;god&quot;.  After years of playing it, in fact, many Harnmaster players have been known to succumb under the soul-crushing weight of such relentless, bleak realism with a cry of &quot;There is no God!&quot;

. . . or was that &quot;There is no game!&quot;?

&lt;abbr&gt;&lt;em&gt;apotheon’s last blog post..&lt;a href=&quot;http://sob.apotheon.org/?p=878&quot; rel=&quot;nofollow&quot;&gt;RPGs and Intellectual Protectionism&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p><strong>Harnmaster &#8212; <em>Atheism</em></strong></p>
<p>Even more laden with simulationist restrictions than Zoroastrianism, the actual mechanics of the game are simpler in concept and presentation than those of Rolemaster, though many are yet to be inferred from the interactions of the system&#8217;s rules.  Designed more to set characters in the roles of dirt-farmer peasants than heroic adventurers, Realism is its only &#8220;god&#8221;.  After years of playing it, in fact, many Harnmaster players have been known to succumb under the soul-crushing weight of such relentless, bleak realism with a cry of &#8220;There is no God!&#8221;</p>
<p>. . . or was that &#8220;There is no game!&#8221;?</p>
<p><abbr><em>apotheon’s last blog post..<a href="http://sob.apotheon.org/?p=878" rel="nofollow">RPGs and Intellectual Protectionism</a></em></abbr></p>
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		<title>By: rainswept</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2708</link>
		<dc:creator>rainswept</dc:creator>
		<pubDate>Fri, 30 Jan 2009 15:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2708</guid>
		<description>While it obvious that people play RPGs very fervently, RPG Atheists reject the idea of a so-called &quot;game designer&quot;. Some point to the existence of 4E as proof that a benevolent designer does not exist. Others ask, if games are designed, who designed the designer? Some point out that RPGs are equally fun whether you believe in designers or not, so why multiply entities?

&lt;abbr&gt;&lt;em&gt;rainswept’s last blog post..&lt;a href=&quot;http://romancemonsoon.blogspot.com/2009/01/buried-alive.html&quot; rel=&quot;nofollow&quot;&gt;buried alive&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>While it obvious that people play RPGs very fervently, RPG Atheists reject the idea of a so-called &#8220;game designer&#8221;. Some point to the existence of 4E as proof that a benevolent designer does not exist. Others ask, if games are designed, who designed the designer? Some point out that RPGs are equally fun whether you believe in designers or not, so why multiply entities?</p>
<p><abbr><em>rainswept’s last blog post..<a href="http://romancemonsoon.blogspot.com/2009/01/buried-alive.html" rel="nofollow">buried alive</a></em></abbr></p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2707</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Thu, 29 Jan 2009 00:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2707</guid>
		<description>@Scott: I can live with HERO = Confucianism, and yes, I think I may have nailed Nobilis.  Thanks for stopping by!

@Gamefiend: I burned, shredded, and exercised my copy and yet it keeps coming back.</description>
		<content:encoded><![CDATA[<p>@Scott: I can live with HERO = Confucianism, and yes, I think I may have nailed Nobilis.  Thanks for stopping by!</p>
<p>@Gamefiend: I burned, shredded, and exercised my copy and yet it keeps coming back.</p>
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		<title>By: gamefiend</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2706</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Wed, 28 Jan 2009 22:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2706</guid>
		<description>DL 5th Age --Satanism

Man I got a good laugh out of this one, but not too loud, lest someone learn that I own that book and the companion.

Or I could announce it like I just did.

&lt;abbr&gt;&lt;em&gt;gamefiend’s last blog post..&lt;a href=&quot;http://at-will.omnivangelist.net/?p=260&quot; rel=&quot;nofollow&quot;&gt;Inside the Insider: Character Builder full version released!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>DL 5th Age &#8211;Satanism</p>
<p>Man I got a good laugh out of this one, but not too loud, lest someone learn that I own that book and the companion.</p>
<p>Or I could announce it like I just did.</p>
<p><abbr><em>gamefiend’s last blog post..<a href="http://at-will.omnivangelist.net/?p=260" rel="nofollow">Inside the Insider: Character Builder full version released!</a></em></abbr></p>
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		<title>By: Scott</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2705</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 28 Jan 2009 19:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2705</guid>
		<description>HERO would be Confucianism:  more a philosophy than a religion, it nevertheless prescribes a set of rules for &quot;right&quot; roleplaying, which its adherents adapt to the genre and setting of their choice.

I&#039;d have to say Nobilis is right on, though.</description>
		<content:encoded><![CDATA[<p>HERO would be Confucianism:  more a philosophy than a religion, it nevertheless prescribes a set of rules for &#8220;right&#8221; roleplaying, which its adherents adapt to the genre and setting of their choice.</p>
<p>I&#8217;d have to say Nobilis is right on, though.</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2704</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Tue, 27 Jan 2009 02:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2704</guid>
		<description>@Tom: I know, too bad I couldn&#039;t figure out a way to work in politics and race all in the same topic...</description>
		<content:encoded><![CDATA[<p>@Tom: I know, too bad I couldn&#8217;t figure out a way to work in politics and race all in the same topic&#8230;</p>
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		<title>By: Zachary Houghton</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2703</link>
		<dc:creator>Zachary Houghton</dc:creator>
		<pubDate>Tue, 27 Jan 2009 02:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2703</guid>
		<description>@Tom:  Might as well get it all out of the way at once!

&lt;abbr&gt;&lt;em&gt;Zachary Houghton’s last blog post..&lt;a href=&quot;http://www.rpgblog2.com/2009/01/whitehall-paraindustries.html&quot; rel=&quot;nofollow&quot;&gt;Whitehall ParaIndustries&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@Tom:  Might as well get it all out of the way at once!</p>
<p><abbr><em>Zachary Houghton’s last blog post..<a href="http://www.rpgblog2.com/2009/01/whitehall-paraindustries.html" rel="nofollow">Whitehall ParaIndustries</a></em></abbr></p>
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		<title>By: Tom</title>
		<link>http://madbrewlabs.com/if-rpgs-were-religions/#comment-2702</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 27 Jan 2009 02:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=909#comment-2702</guid>
		<description>Whew, that was really close. We almost made it the whole day without any 4th edition bashing in the rpg blogs.

This one is really good to, now fanboys can fight about editions AND religion.</description>
		<content:encoded><![CDATA[<p>Whew, that was really close. We almost made it the whole day without any 4th edition bashing in the rpg blogs.</p>
<p>This one is really good to, now fanboys can fight about editions AND religion.</p>
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