Well, I failed the 24 Hour RPG challenge, but I’m still going to complete the game. Here are two more Traits, Abilities and Backgrounds. I have four more Traits which are almost finished, Grit, Destiny, Qualities, and Experience.
ABILITIES
Ability | Key Attribute | Example Actions |
Acrobatics | BF | Walking along ledge, flips, cartwheels |
Animal Ken | MF | Training a horse, driving cattle, hogtying |
Athletics | BP | Jumping across a ravine, climbing a wall, swimming |
Brawl | BF | Wrestling, boxing, and unarmed martial arts |
Crafts | MP | Makin’ stuff |
– Blacksmith | Beating hot metal into horshoes, daggers, and picks | |
– Bowyer/Fletcher | Shaping bows and arrows | |
– Carpenter | Building furninture, homes, and barns | |
– Cordwainer | Manufacturing stagecoaches and wagons | |
– Machinist | Mechanically removing metal to form firearm barrels | |
– Mortician | Preparing the dead for display and burial | |
– Potter | Making pots, mugs, and plates from fired claw | |
– Saddler | Turning leather into saddles and bridles | |
– Tailor | Stitching cloth and leather into clothes | |
Demoltions | MP | Digging mines and blowing up safes |
Gambling | MF | Playing Faro, Poker, or Craps |
Knowledges | MP | Remembering stuff |
– Biology | Ecosystems, life cycles, and general bodily function | |
– Chemistry | Combining elements to create useful substances | |
– Engineering | Building bridges, understanding structural integrity | |
– Geogprahy | General and detailed information about regions | |
– History | Understanding how things in the past shape our future | |
– Linguistics | Reading, writing, and speaking languages | |
– Local | Knowing who’s who | |
– Medicine | Understanding disease and mending the body | |
– Occult | Understanding native rituals, Christianity, or the sasquatch | |
Intimidation | MF | Putting fear into a man for a purpose, or not |
Melee | BF | Inflicting harm with weaponry |
Perception | MF | Being aware of your surroundings and spotting detail |
Persuasion | MF | Negotiating, bluffing, and diplomacy |
Riding | BF | Motivation via our hoofed friends |
Security | BF | Implementing or circumventing security |
Shooting | BF | Putting a bead on your enemies |
Stealth | BF | Sneaking and hiding |
Streetwise | MF | Obtaining information from locals |
Survival | MF | Tracking, hunting, and knowing what to eat |
Cost: New Rank x 5
Maximum Rank: 5 + Legend
BACKGROUND
A Background is a Trait that represents a character’s history, training, and to some extent, a character’s potential. Background traits allow characters to overcome some of the limitations imposed by the Legend Trait. Backgrounds are usually professions like Cowpoke and Bounty Hunter, may also describe events or geography integral to a character’s history, such as Donnor Party Survivor or New Yorker.
A Background has two key Abilities. The Legend rank limitation for these key Abilities are removed, allowing the character to purchase ranks in those Abilities greater than their Legend rank. Every character begins play with a single Background.
Background Table:
Background |
1st Key Ability |
2nd Key Ability |
Bounty Hunter |
Shooting |
Survival |
Cowpoke |
Animal Ken |
Riding |
Lawdog |
Security |
Shooting |
Mountaineer |
Animal Kem |
Survival |
Outlaw |
Shooting |
Streetwise |
Prospector |
Demolitions |
Engineering |
Teacher |
Any Knowledge |
Any Knowledge |
Young’n |
Any Knowledge |
Special |
The above table is just a list of example Backgrounds. Judges and Players should feel free to create their own. They’re easy to create, just pick a descriptive name and then choose two Key Abilities. Those Abilities are now free of Legend limitations. However, of special note is the Young’n Background; it allows a player to choose a Background during play. A Judge should only let Backgrounds with this special ability be created after some contemplation.
Cost: All characters receive 1 free Background
Wild West Weeks
- Welcome to Wild West Weeks
- Wild West RPG Database
- Into the Far West
- Aces & Eights: Shattered Frontier
- Deadlands Reloaded
- Red Dead Redemption
- 24 Hour Old West RPG, Part 1
- 24 Hour Old West RPG, Core Mechanics
- 24 Hour Old West RPG, Traits I
- 24 Hour Old West RPG, Traits II
- 24 Hour Old West RPG, Traits III
- Wild West Minis Database