Mucous coats a bulging purple mass of fleshy tentacles. The engorged tentacles emerge from a central tumor that stretches and contracts to move itself along. Throbbing sacs made of the same purple flesh are attached to the slimy cave wall, surrounding the beast. The monster tends these sacs, inserting its tentacles into them, and undulating until they spasm in a spray of green caustic sludge.
Androcitars are Aberrations that reside in damp caverns near the underground lakes from which they feed. Androcitars are asexual and territorial, which leads to adult androcitars to live solitary. However, when one reproduces it will share its lair with its clutch of a dozen or more young. These young attach themselves to walls of the cavern to be fed by the parent androcitar via its tentacles as we to glean nourishing minerals.
The androcitar usually moves very slowly by expanding and contracting its body, but can use its tentacles to propel its mass quickly through the air should the need arise. Androcitar young are also mobile and can detach themselves from the walls.
Androcitar young reach maturity after about four weeks and will then enter a chrysalis for a week while its body changes. A mature, but small androcitar will then emerge from the chrysalis in a wet splat of mucous and tentacles. It then moves on to find its own nest. Most young adult androcitars dry up, whither, and die before finding a suitable home; keeping their numbers low.
Huge Aberrant Beast
Perception: +20, darkvision
Hit Points: 125
AC: 22, Fort: 30, Ref: 15, Will: 18
Str 20, Dex 6, Con 16, Int 8, Wis 14, Cha 5
Tentacle Strike (melee, standard, at-will)
Reach 2, +13 vs. AC, 1d4+5 damage.
Orgasmic Spray (ranged, standard, recharge 5, 6)
Ranged 5, +10 vs. Reflex, 1d4 damage, target is blinded until end of next turn.
Tentacle Fury (melee, full, encounter)
Burst 2, +13 vs. AC, 1d4+5 damage.
Erect Defense (move, encounter)
Most the androcitar’s tentacles become stiff, making it more difficult to strike the vulnerable tumor. The androcitar receives a +4 to AC but may only shift 1 square for the rest of the encounter.
Deadly Reach 2
An androcitar threatens all squares within 10′.
Summon the Clutch (move, daily)
The androcitar summons ten clutch sac minions that can be placed in a Burst 3 area.
Androcitars are territorial and will defend their clutch to the death, however they will not pursue fleeing threats. The androcitar will attempt to avoid melee, using its ranged attack, Orgasmic Spray, and then its reach attach, Tentacle Strike most effectively by utilizing terrain to hinder opponents.
Once opponents move in, it will activate Erect Defense, Tentacle Fury, and finally Summon the Clutch once Bloodied to overhelm and impose casualties.
DC 20: This is an androcitar, a rare asexual beast that dwells near underground lakes.
DC 25: The androcitar can blind enemies with it’s spray of sludge.
DC 30: The androcitar is territorial because it protects a clutch of young, which can come to its aid if it feels overwhelmed.
Note: This entry has been edited to reflect the fact that the Androcitar is not a Solo creature…. and a solo version is coming. –MBL
Small Aberrant Beast
Perception: +6, darkvision
Hit Points: 1
AC: 18, Fort: 16, Ref: 25, Will: 22
Str 10, Dex 18, Con 12, Int 8, Wis 10, Cha 10
Dentata (melee, standard, encounter)
The clutch sac attaches itself to a target and begins to gnaw.
+8 vs. Reflex, 4 damage, 4 damage/turn until dead or removed (Str vs. Fort as grabbed)
Whip (ranged, standard, at-will)
A tendril of flesh strikes out from under the sac.
Ranged 3, +8 vs. Reflex, 4 damage