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	<title>Comments on: Normal Distribution Resolution</title>
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	<description>Better Gaming by Design</description>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Four: 2010-05-28</title>
		<link>http://madbrewlabs.com/normal-distribution-resolution/#comment-3223</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Four: 2010-05-28</dc:creator>
		<pubDate>Fri, 28 May 2010 23:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=2046#comment-3223</guid>
		<description>[...] Normal Distribution Resolution  Ahh&#8230; The mathematics of role playing games. I love &#8216;em. I eat &#8216;em up with a passion. I&#8217;ve done many math problems by hand and even gone so far as to write small bits of software to do some very complex mathematical functions for me. I wish everyone had as great of a grasp of the numbers that run &#8220;behind the scenes&#8221; to die rolls as I do. It would make most gaming sessions run easier as people would stop asking, &#8220;What are my chances of pulling this off?&#8221; They could number crunch in their head very quickly (like I do) and then know the general odds, which is very close to how things happen in real life. [...]</description>
		<content:encoded><![CDATA[<p>[...] Normal Distribution Resolution  Ahh&#8230; The mathematics of role playing games. I love &#8216;em. I eat &#8216;em up with a passion. I&#8217;ve done many math problems by hand and even gone so far as to write small bits of software to do some very complex mathematical functions for me. I wish everyone had as great of a grasp of the numbers that run &#8220;behind the scenes&#8221; to die rolls as I do. It would make most gaming sessions run easier as people would stop asking, &#8220;What are my chances of pulling this off?&#8221; They could number crunch in their head very quickly (like I do) and then know the general odds, which is very close to how things happen in real life. [...]</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/normal-distribution-resolution/#comment-3222</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Wed, 26 May 2010 11:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=2046#comment-3222</guid>
		<description>I haven&#039;t given them much consideration. Mostly because I&#039;d like to limit the amount of dice being used and I&#039;m really looking for a normal distribution. Add open ended rolls (required since I would like there to be that chance of anything can happen), and it would become a mess. Besides, everything is going to get complex real quick, thus I would like players to be concerned only about going one direction (addition) when calculating integers.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t given them much consideration. Mostly because I&#8217;d like to limit the amount of dice being used and I&#8217;m really looking for a normal distribution. Add open ended rolls (required since I would like there to be that chance of anything can happen), and it would become a mess. Besides, everything is going to get complex real quick, thus I would like players to be concerned only about going one direction (addition) when calculating integers.</p>
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		<title>By: Marty</title>
		<link>http://madbrewlabs.com/normal-distribution-resolution/#comment-3221</link>
		<dc:creator>Marty</dc:creator>
		<pubDate>Wed, 26 May 2010 08:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=2046#comment-3221</guid>
		<description>Have you concidered positive/negitive die options such as 2d8 - 2d8 it has a range from 14 to -14, an average of 0 and a standard deeviation of around 5 (4.5).  This makes figguring out difficulty rateings really easy given the relativly easy given the nice numbers.</description>
		<content:encoded><![CDATA[<p>Have you concidered positive/negitive die options such as 2d8 &#8211; 2d8 it has a range from 14 to -14, an average of 0 and a standard deeviation of around 5 (4.5).  This makes figguring out difficulty rateings really easy given the relativly easy given the nice numbers.</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/normal-distribution-resolution/#comment-3220</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Tue, 25 May 2010 16:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=2046#comment-3220</guid>
		<description>@The Last Rogue: Yeah, Wyatt&#039;s &lt;a href=&quot;http://spiritsofeden.com/naa-d6-rpg/&quot; rel=&quot;nofollow&quot;&gt;NAA d6&lt;/a&gt; stuff is a good read. You might also be interested in Michael Wolf&#039;s &lt;a href=&quot;http://www.stargazergames.eu/2010/05/04/catch-a-glimpse-of-gears/&quot; rel=&quot;nofollow&quot;&gt;Gears&lt;/a&gt; which is also using a 3d6 core mechanic, though it&#039;s a roll-under paradigm.</description>
		<content:encoded><![CDATA[<p>@The Last Rogue: Yeah, Wyatt&#8217;s <a href="http://spiritsofeden.com/naa-d6-rpg/" rel="nofollow">NAA d6</a> stuff is a good read. You might also be interested in Michael Wolf&#8217;s <a href="http://www.stargazergames.eu/2010/05/04/catch-a-glimpse-of-gears/" rel="nofollow">Gears</a> which is also using a 3d6 core mechanic, though it&#8217;s a roll-under paradigm.</p>
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		<title>By: The Last Rogue</title>
		<link>http://madbrewlabs.com/normal-distribution-resolution/#comment-3219</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Tue, 25 May 2010 12:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=2046#comment-3219</guid>
		<description>Been itching to put together some ideas for a d6 variant myself for some reason. Between you and Wyatt though I&#039;ve got a lot to learn from.

Eagerly looking for more.</description>
		<content:encoded><![CDATA[<p>Been itching to put together some ideas for a d6 variant myself for some reason. Between you and Wyatt though I&#8217;ve got a lot to learn from.</p>
<p>Eagerly looking for more.</p>
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