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	<title>Comments on: Pathfinder Channeling Feats</title>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/pathfinder-channeling-feats/#comment-3088</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Mon, 16 Nov 2009 14:39:57 +0000</pubDate>
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		<description>@Aron: What Bonemaster said.  Also, there is a hierarchy to actions, and you can usually &quot;trade down.&quot; To generalize, you have Full Round, Standard, and Move actions (I&#039;m not including swifts or immediates for simplicity). The way I like to think about it is that you begin each round with a Full Round action, which you can trade for one Standard and Move. You could then trade the Standard for an additional Move, but not vice versa.

@Bonemaster: Yeah, it &lt;em&gt;was&lt;/em&gt; that way during the Beta, but they felt it was a bit too powerful and reigned it back in for the final version. I can see a lot of the stuff they removed from the Beta to be conservative will eventually end up a Feats.</description>
		<content:encoded><![CDATA[<p>@Aron: What Bonemaster said.  Also, there is a hierarchy to actions, and you can usually &#8220;trade down.&#8221; To generalize, you have Full Round, Standard, and Move actions (I&#8217;m not including swifts or immediates for simplicity). The way I like to think about it is that you begin each round with a Full Round action, which you can trade for one Standard and Move. You could then trade the Standard for an additional Move, but not vice versa.</p>
<p>@Bonemaster: Yeah, it <em>was</em> that way during the Beta, but they felt it was a bit too powerful and reigned it back in for the final version. I can see a lot of the stuff they removed from the Beta to be conservative will eventually end up a Feats.</p>
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		<title>By: bonemaster</title>
		<link>http://madbrewlabs.com/pathfinder-channeling-feats/#comment-3087</link>
		<dc:creator>bonemaster</dc:creator>
		<pubDate>Mon, 16 Nov 2009 13:29:42 +0000</pubDate>
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		<description>@Aaron - Generally speaking, you get one standard action and one move action per round. This means that if your move action, you still have your standard action to go. Otherwise, the channeling ability uses the standard action and pretty much the only thing else you can do that turn is something that uses a move action.

@MadBrew - Your Channel Mastery Feat - made me re-read the rules. I was under the impression that it worked that way already, which it quite clearly does not. I&#039;m not sure why I thought that unless it was like that in the Beta.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; Generally speaking, you get one standard action and one move action per round. This means that if your move action, you still have your standard action to go. Otherwise, the channeling ability uses the standard action and pretty much the only thing else you can do that turn is something that uses a move action.</p>
<p>@MadBrew &#8211; Your Channel Mastery Feat &#8211; made me re-read the rules. I was under the impression that it worked that way already, which it quite clearly does not. I&#8217;m not sure why I thought that unless it was like that in the Beta.</p>
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		<title>By: Aaron</title>
		<link>http://madbrewlabs.com/pathfinder-channeling-feats/#comment-3086</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 16 Nov 2009 13:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1505#comment-3086</guid>
		<description>Wait… now, I&#039;m not too familiar with the 3.x/Pathfinder rules set, but I was under the impression that a Move Action took the same amount of your turn as a Standard Action. Am I wrong (yes)? How does it really work?</description>
		<content:encoded><![CDATA[<p>Wait… now, I&#8217;m not too familiar with the 3.x/Pathfinder rules set, but I was under the impression that a Move Action took the same amount of your turn as a Standard Action. Am I wrong (yes)? How does it really work?</p>
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