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	<title>Comments on: Pathfinder Infantry Feats</title>
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	<description>Better Gaming by Design</description>
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	<item>
		<title>By: Andrew Hopkins</title>
		<link>http://madbrewlabs.com/pathfinder-infantry-feats/#comment-3127</link>
		<dc:creator>Andrew Hopkins</dc:creator>
		<pubDate>Tue, 20 Jul 2010 06:51:55 +0000</pubDate>
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		<description>I suggest the following changes for tightly packed &quot;pole and shield&quot; formations where two &quot;soldiers&quot; are in each 5 ft square. Reduce dex bonus to AC to 0 and give double shield bonus to AC and a +2 to attack. Give each &quot;soldier&quot; in a rank with sufficient reach an AOO against individuals directly infront of his file to repulse for half damage and force the individual back 5 feet. The phylanx was used successfully until missile weapons were developed with suffucient power, range and numbers to reach the formation and penetrate armor from a distance that made it difficult for the formation to overtake the missile launchers. Rough terreign made an effective phylanx difficult or impossible. It was most effective in large open areas such as plains or other unobstructed ground. It is still used by police when dealing with mobs.</description>
		<content:encoded><![CDATA[<p>I suggest the following changes for tightly packed &#8220;pole and shield&#8221; formations where two &#8220;soldiers&#8221; are in each 5 ft square. Reduce dex bonus to AC to 0 and give double shield bonus to AC and a +2 to attack. Give each &#8220;soldier&#8221; in a rank with sufficient reach an AOO against individuals directly infront of his file to repulse for half damage and force the individual back 5 feet. The phylanx was used successfully until missile weapons were developed with suffucient power, range and numbers to reach the formation and penetrate armor from a distance that made it difficult for the formation to overtake the missile launchers. Rough terreign made an effective phylanx difficult or impossible. It was most effective in large open areas such as plains or other unobstructed ground. It is still used by police when dealing with mobs.</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/pathfinder-infantry-feats/#comment-3126</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Wed, 20 Jan 2010 16:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1599#comment-3126</guid>
		<description>@Sean: I actually struggled over whether Rebuffing Reach should deal damage or not. Logically, it should, but I like to err on the side of non-game breaking (though maybe I erred too far on that side with this feat). Since it is limited to only AOOs, as a GM, I would actually allow full damage... so let&#039;s go with half damage (edits are already in place).

Thanks for the input!</description>
		<content:encoded><![CDATA[<p>@Sean: I actually struggled over whether Rebuffing Reach should deal damage or not. Logically, it should, but I like to err on the side of non-game breaking (though maybe I erred too far on that side with this feat). Since it is limited to only AOOs, as a GM, I would actually allow full damage&#8230; so let&#8217;s go with half damage (edits are already in place).</p>
<p>Thanks for the input!</p>
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		<title>By: Sean Holland</title>
		<link>http://madbrewlabs.com/pathfinder-infantry-feats/#comment-3125</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Wed, 20 Jan 2010 15:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=1599#comment-3125</guid>
		<description>Good set of useful feats there, especially for opposition fighters.

Seems to me the Rebuffing Reach should do at least a little damage though, maybe 1 point plus any magical or feat (such as weapon specialization) bonus?
.-= Sean Holland&#180;s last blog ..&lt;a href=&quot;http://seaofstarsrpg.wordpress.com/2010/01/20/l5r-campaign-player-characters/&quot; rel=&quot;nofollow&quot;&gt;L5R Campaign – Player Characters&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Good set of useful feats there, especially for opposition fighters.</p>
<p>Seems to me the Rebuffing Reach should do at least a little damage though, maybe 1 point plus any magical or feat (such as weapon specialization) bonus?<br />
.-= Sean Holland&#180;s last blog ..<a href="http://seaofstarsrpg.wordpress.com/2010/01/20/l5r-campaign-player-characters/" rel="nofollow">L5R Campaign – Player Characters</a> =-.</p>
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