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	<title>Comments on: Putting a Hex on D&amp;D</title>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/putting-a-hex-on-dd/#comment-2715</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Tue, 10 Feb 2009 17:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=947#comment-2715</guid>
		<description>@Bonemaster: Yeah, I like the whole wargaming approach of no grid and just measuring, but it is not for feint of heart.</description>
		<content:encoded><![CDATA[<p>@Bonemaster: Yeah, I like the whole wargaming approach of no grid and just measuring, but it is not for feint of heart.</p>
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		<title>By: Bonemaster</title>
		<link>http://madbrewlabs.com/putting-a-hex-on-dd/#comment-2714</link>
		<dc:creator>Bonemaster</dc:creator>
		<pubDate>Mon, 09 Feb 2009 15:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=947#comment-2714</guid>
		<description>This is a good summary of available options. I&#039;ve thought about going without a grid several times. Like you said, there are some issues that crop up that put that option as experimental only. Maybe when I start my Classic Traveller game in the next month or so, I&#039;ll try out not using a grid.

&lt;abbr&gt;&lt;em&gt;Bonemaster’s last blog post..&lt;a href=&quot;http://www.bonescroll.net/node/192&quot; rel=&quot;nofollow&quot;&gt;My Failed Open Call Attempt&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>This is a good summary of available options. I&#8217;ve thought about going without a grid several times. Like you said, there are some issues that crop up that put that option as experimental only. Maybe when I start my Classic Traveller game in the next month or so, I&#8217;ll try out not using a grid.</p>
<p><abbr><em>Bonemaster’s last blog post..<a href="http://www.bonescroll.net/node/192" rel="nofollow">My Failed Open Call Attempt</a></em></abbr></p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/putting-a-hex-on-dd/#comment-2713</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Mon, 09 Feb 2009 15:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=947#comment-2713</guid>
		<description>Thanks!  Yeah it has been too long since my last post, 2 weeks!  Been busy tearing down an engine I want to rebuild this summer for one of my cars.</description>
		<content:encoded><![CDATA[<p>Thanks!  Yeah it has been too long since my last post, 2 weeks!  Been busy tearing down an engine I want to rebuild this summer for one of my cars.</p>
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	<item>
		<title>By: jonathan</title>
		<link>http://madbrewlabs.com/putting-a-hex-on-dd/#comment-2712</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Mon, 09 Feb 2009 14:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=947#comment-2712</guid>
		<description>WELCOME BACK!!!

&lt;abbr&gt;&lt;em&gt;jonathan’s last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/534950586/new-4e-ritual-feats.html&quot; rel=&quot;nofollow&quot;&gt;New 4E Ritual Feats&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>WELCOME BACK!!!</p>
<p><abbr><em>jonathan’s last blog post..<a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/534950586/new-4e-ritual-feats.html" rel="nofollow">New 4E Ritual Feats</a></em></abbr></p>
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