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	<title>Comments on: RPG Carnival II: Homebrew</title>
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		<title>By: Donny_the_DM</title>
		<link>http://madbrewlabs.com/rpg-carnival-ii-homebrew/#comment-2443</link>
		<dc:creator>Donny_the_DM</dc:creator>
		<pubDate>Wed, 03 Sep 2008 21:46:00 +0000</pubDate>
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		<description>Interesting approach.  A little bookkeeping heavy, but it is a VERY good way to keep tabs of what your players are up to.

Personally, I prefer the alliances/allegiances system used in d20 modern.  It is pretty vague, but sets...anchor points that that character has to answer to.

That has always been a flaw in D&amp;D&#039;s alignment system, no accountability.  If you are not playing one of the few classes with an alignment dependency, it matters little outside of the group dynamic.  Even then, it is watered down to become &quot;I&#039;m playing a paladin, so none of you be evil ok?&quot;.  Lame.</description>
		<content:encoded><![CDATA[<p>Interesting approach.  A little bookkeeping heavy, but it is a VERY good way to keep tabs of what your players are up to.</p>
<p>Personally, I prefer the alliances/allegiances system used in d20 modern.  It is pretty vague, but sets&#8230;anchor points that that character has to answer to.</p>
<p>That has always been a flaw in D&amp;D&#8217;s alignment system, no accountability.  If you are not playing one of the few classes with an alignment dependency, it matters little outside of the group dynamic.  Even then, it is watered down to become &#8220;I&#8217;m playing a paladin, so none of you be evil ok?&#8221;.  Lame.</p>
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