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	<title>Comments on: RPGs as Intellectual Property</title>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2730</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Thu, 12 Feb 2009 00:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2730</guid>
		<description>@Apotheon: Yeah, they specifically prohibit websites and software under the GSL.  They were supposed to release a fansite license, but they were also supposed to have a revised GSL by now too...</description>
		<content:encoded><![CDATA[<p>@Apotheon: Yeah, they specifically prohibit websites and software under the GSL.  They were supposed to release a fansite license, but they were also supposed to have a revised GSL by now too&#8230;</p>
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		<title>By: apotheon</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2729</link>
		<dc:creator>apotheon</dc:creator>
		<pubDate>Wed, 11 Feb 2009 23:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2729</guid>
		<description>I seem to recall that WotC promised a forthcoming Website license, as a counterpart to the GSL that would specifically address online materials -- and that the GSL specifically disqualified itself for that purpose.  Some Websites even put off addressing 4E because of the sticky licensing issues particular to online reference to 4E materials, even setting aside the difficulty of reconciling the GSL&#039;s anti-OGL terms.  I don&#039;t feel like reading through that Great Sack of Lard again today, though, so I&#039;m afraid I can&#039;t be 100% certain of that fact.  As far as I&#039;m aware, though, WotC has dropped the ball on producing a Website license, too.

&lt;abbr&gt;&lt;em&gt;apotheon’s last blog post..&lt;a href=&quot;http://sob.apotheon.org/?p=878&quot; rel=&quot;nofollow&quot;&gt;RPGs and Intellectual Protectionism&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I seem to recall that WotC promised a forthcoming Website license, as a counterpart to the GSL that would specifically address online materials &#8212; and that the GSL specifically disqualified itself for that purpose.  Some Websites even put off addressing 4E because of the sticky licensing issues particular to online reference to 4E materials, even setting aside the difficulty of reconciling the GSL&#8217;s anti-OGL terms.  I don&#8217;t feel like reading through that Great Sack of Lard again today, though, so I&#8217;m afraid I can&#8217;t be 100% certain of that fact.  As far as I&#8217;m aware, though, WotC has dropped the ball on producing a Website license, too.</p>
<p><abbr><em>apotheon’s last blog post..<a href="http://sob.apotheon.org/?p=878" rel="nofollow">RPGs and Intellectual Protectionism</a></em></abbr></p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2728</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Wed, 11 Feb 2009 21:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2728</guid>
		<description>@Thasmodious: You are absolutely correct about how earning money affects what kind of stance a company may take with someone infringing on their property.  You will incur wrath their wrath more quickly for sure.

I do think that WotC missed the boat when they failed to include clauses for websites and other digital product in their GSL (or another license altogether).  I think it was specifically for reasons of being able to selectively choose who to strong arm out of competition.  For intance, if I made a free version of their character creator, that provided as much or more than their product, I bet they would attempt to convince me to remove it.</description>
		<content:encoded><![CDATA[<p>@Thasmodious: You are absolutely correct about how earning money affects what kind of stance a company may take with someone infringing on their property.  You will incur wrath their wrath more quickly for sure.</p>
<p>I do think that WotC missed the boat when they failed to include clauses for websites and other digital product in their GSL (or another license altogether).  I think it was specifically for reasons of being able to selectively choose who to strong arm out of competition.  For intance, if I made a free version of their character creator, that provided as much or more than their product, I bet they would attempt to convince me to remove it.</p>
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		<title>By: Thasmodious</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2727</link>
		<dc:creator>Thasmodious</dc:creator>
		<pubDate>Wed, 11 Feb 2009 21:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2727</guid>
		<description>&quot;I apologize if my response is a little heated&quot;

I laughed a bit when I read this, as your response was anything but heated.  It is informed and reasoned.  My short comment was a passing comment speculating that the most likely reason Ema was targeted was charging money for character creation.  I was not saying the GSL applies to anything someone produces for 4e, not at all.  The point is that WotC has laid out (poorly, still in need of a lot of work, but lets assume for our purposes here that the GSL as it exists is a reasonable document) the terms under which it finds using its IP for profit to be acceptable, making a statement of where the line is with which the company would feel the need to protect its IP.

&quot;It should be noted that whether or not someone is earning money from an endeavor has absolutely no bearing on whether or not said endeavor is infringement.&quot;

Legally, no.  But from the companies standpoint it certainly does.  From their viewpoint, when does something go from fan use, which most companies more than realize is great for their product, to something the company sees as a problem that needs action?

Why target Ema otherwise?  There are dozens of very popular character sheet and character generators out there for free, WotC did not send out a post bag full of letters to target all the rivals to its Character Builder, they went after one guy who was reproducing their text verbatim and charging for it.</description>
		<content:encoded><![CDATA[<p>&#8220;I apologize if my response is a little heated&#8221;</p>
<p>I laughed a bit when I read this, as your response was anything but heated.  It is informed and reasoned.  My short comment was a passing comment speculating that the most likely reason Ema was targeted was charging money for character creation.  I was not saying the GSL applies to anything someone produces for 4e, not at all.  The point is that WotC has laid out (poorly, still in need of a lot of work, but lets assume for our purposes here that the GSL as it exists is a reasonable document) the terms under which it finds using its IP for profit to be acceptable, making a statement of where the line is with which the company would feel the need to protect its IP.</p>
<p>&#8220;It should be noted that whether or not someone is earning money from an endeavor has absolutely no bearing on whether or not said endeavor is infringement.&#8221;</p>
<p>Legally, no.  But from the companies standpoint it certainly does.  From their viewpoint, when does something go from fan use, which most companies more than realize is great for their product, to something the company sees as a problem that needs action?</p>
<p>Why target Ema otherwise?  There are dozens of very popular character sheet and character generators out there for free, WotC did not send out a post bag full of letters to target all the rivals to its Character Builder, they went after one guy who was reproducing their text verbatim and charging for it.</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2726</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Wed, 11 Feb 2009 19:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2726</guid>
		<description>@Apotheon: Your reply was awesome, and I appreciate your comments regarding this article!  I recommend anyone reading this post to follow it up by reading Apotheon&#039;s reply on his blog.</description>
		<content:encoded><![CDATA[<p>@Apotheon: Your reply was awesome, and I appreciate your comments regarding this article!  I recommend anyone reading this post to follow it up by reading Apotheon&#8217;s reply on his blog.</p>
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		<title>By: apotheon</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2725</link>
		<dc:creator>apotheon</dc:creator>
		<pubDate>Wed, 11 Feb 2009 17:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2725</guid>
		<description>I started writing a reply here, but it ended up being long enough that I figured I should just reformat it and post it to my own Weblog, &lt;a href=&quot;http://sob.apotheon.org&quot; rel=&quot;nofollow&quot;&gt;SOB&lt;/a&gt;.  As such, my proper reply to this is &lt;a href=&quot;http://sob.apotheon.org/?p=878&quot; rel=&quot;nofollow&quot;&gt;&lt;em&gt;RPGs and Intellectual Protectionism&lt;/em&gt;&lt;/a&gt;.  It is, as you might guess from the title, a bit more biased than your own take on the subject.

&lt;abbr&gt;&lt;em&gt;apotheon’s last blog post..&lt;a href=&quot;http://sob.apotheon.org/?p=875&quot; rel=&quot;nofollow&quot;&gt;Grappling: D&amp;D 4E vs. D&amp;D 3.5 vs. PRPG Beta&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I started writing a reply here, but it ended up being long enough that I figured I should just reformat it and post it to my own Weblog, <a href="http://sob.apotheon.org" rel="nofollow">SOB</a>.  As such, my proper reply to this is <a href="http://sob.apotheon.org/?p=878" rel="nofollow"><em>RPGs and Intellectual Protectionism</em></a>.  It is, as you might guess from the title, a bit more biased than your own take on the subject.</p>
<p><abbr><em>apotheon’s last blog post..<a href="http://sob.apotheon.org/?p=875" rel="nofollow">Grappling: D&amp;D 4E vs. D&amp;D 3.5 vs. PRPG Beta</a></em></abbr></p>
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		<title>By: Chad Perrin: SOB &#187; RPGs and Intellectual Protectionism</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2724</link>
		<dc:creator>Chad Perrin: SOB &#187; RPGs and Intellectual Protectionism</dc:creator>
		<pubDate>Wed, 11 Feb 2009 17:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2724</guid>
		<description>[...] piece that is so good I just have to try to keep up with the thing at times. He wrote about RPGs as Intellectual Property yesterday, and that was one of those writings that is not only on a topic I care about, but so [...]</description>
		<content:encoded><![CDATA[<p>[...] piece that is so good I just have to try to keep up with the thing at times. He wrote about RPGs as Intellectual Property yesterday, and that was one of those writings that is not only on a topic I care about, but so [...]</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2723</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Wed, 11 Feb 2009 00:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2723</guid>
		<description>@Jonathan: Did you know that David Kenzer&#039;s day job is being an attorney, and not just any lawyer, an IP attorney!

Oh and I see an &quot;RSS feed for comments on this.&quot; link in red right below the last comment, but I know how things work differently on different systems... oh, and I have a comment feed subscription for the entire blog at the bottom of the Recent Comments section in the sidebar.

If you are subscribed and it&#039;s not working let me know, as I have tinkered with a lot of stuff behind the scenes (with Google and Feedburner merging) in the last two weeks and I just upgraded to Wordpress 2.7.1 today.</description>
		<content:encoded><![CDATA[<p>@Jonathan: Did you know that David Kenzer&#8217;s day job is being an attorney, and not just any lawyer, an IP attorney!</p>
<p>Oh and I see an &#8220;RSS feed for comments on this.&#8221; link in red right below the last comment, but I know how things work differently on different systems&#8230; oh, and I have a comment feed subscription for the entire blog at the bottom of the Recent Comments section in the sidebar.</p>
<p>If you are subscribed and it&#8217;s not working let me know, as I have tinkered with a lot of stuff behind the scenes (with Google and Feedburner merging) in the last two weeks and I just upgraded to WordPress 2.7.1 today.</p>
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		<title>By: jonathan</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2722</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Tue, 10 Feb 2009 23:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2722</guid>
		<description>@Madbrew -- Beholder, Mindflayer, Rust Monster, Warduke, and many other terms are TM&#039;s maintained by WotC -- that were created back the 80&#039;s under TSR. But you are right... you can still use these terms in any RPG you make yourself as long as you 1) attribute that it is a trademarked name, and 2) indicate that the terms are trademarked by someone other than you and you do not represent the owner, etc etc.

But yeah... i think you and I are on athe same page.. people for some dumbarse reason think they NEED to sign the GSL to make 4E products. They do not. Plain and simple. They don&#039;t even need the OGL. In fact, much like Kenzer &amp; Co., you can make a D&amp;D 4E product and even say &quot;this is made for D&amp;D 4E&quot; so long as you indicate you are not WotC and you are careful with using their trademarked terms. This is what Kenzer &amp; Co. did with their 4E version of Kingdoms of Kalimar.

and this is of course what I&#039;m doing with the anthology.

BTW --- there&#039;s no way to have the option to subscribe to comments on your blog anymore; i just happened to check back here and noticed more comments were left. Is that by design?

&lt;abbr&gt;&lt;em&gt;jonathan’s last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/534950586/new-4e-ritual-feats.html&quot; rel=&quot;nofollow&quot;&gt;New 4E Ritual Feats&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@Madbrew &#8212; Beholder, Mindflayer, Rust Monster, Warduke, and many other terms are TM&#8217;s maintained by WotC &#8212; that were created back the 80&#8242;s under TSR. But you are right&#8230; you can still use these terms in any RPG you make yourself as long as you 1) attribute that it is a trademarked name, and 2) indicate that the terms are trademarked by someone other than you and you do not represent the owner, etc etc.</p>
<p>But yeah&#8230; i think you and I are on athe same page.. people for some dumbarse reason think they NEED to sign the GSL to make 4E products. They do not. Plain and simple. They don&#8217;t even need the OGL. In fact, much like Kenzer &amp; Co., you can make a D&amp;D 4E product and even say &#8220;this is made for D&amp;D 4E&#8221; so long as you indicate you are not WotC and you are careful with using their trademarked terms. This is what Kenzer &amp; Co. did with their 4E version of Kingdoms of Kalimar.</p>
<p>and this is of course what I&#8217;m doing with the anthology.</p>
<p>BTW &#8212; there&#8217;s no way to have the option to subscribe to comments on your blog anymore; i just happened to check back here and noticed more comments were left. Is that by design?</p>
<p><abbr><em>jonathan’s last blog post..<a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/534950586/new-4e-ritual-feats.html" rel="nofollow">New 4E Ritual Feats</a></em></abbr></p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/rpgs-as-intellectual-property/#comment-2721</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=954#comment-2721</guid>
		<description>@Thasmodious: One, you can only be subject to the GSL if you bind yourself to it.  No where did Ema ever state that he was publishing under the GSL. The GSL (or the OGL) is not some far reaching law that applies no matter what.  So if you use material under fair use, you are not bound by the terms of the GSL.

Two, the GSL could never have been applied to the website or to a character generator, because in section 5.5 it specifically states that &quot;no Licensed Product will (a) include web sites, interactive products, miniatures, or character creators; (b) describe a process for creating a character or applying the effects of experience to a character.&quot;

So I doubt he was using the GSL.  With this fact in mind, I&#039;d like to eliminate further discussion concerning any violations of the GSL, since Ema could have never been bound by it.

As far as fair use is concerned, a subscription service by itself does not infringe on anything by itself.  However, Ema was using copyrighted images (which is the extent I can see from Archive.org) in the form of the D&amp;D logo and the graphic design of the sheets themselves, and that is infringement with or without a subscription service.

I apologize if my response is a little heated, but I think there is a pervading sentiment that just because Wizards created the GSL for use with 4e, that it is automatically in effect on anything ever created for use with 4e.  A publisher must willingly agree to the license.

I also think there is a myth that many activities are fair use as long as you don&#039;t make any money off of it.  It should be noted that whether or not someone is earning money from an endeavor has absolutely no bearing on whether or not said endeavor is infringement.</description>
		<content:encoded><![CDATA[<p>@Thasmodious: One, you can only be subject to the GSL if you bind yourself to it.  No where did Ema ever state that he was publishing under the GSL. The GSL (or the OGL) is not some far reaching law that applies no matter what.  So if you use material under fair use, you are not bound by the terms of the GSL.</p>
<p>Two, the GSL could never have been applied to the website or to a character generator, because in section 5.5 it specifically states that &#8220;no Licensed Product will (a) include web sites, interactive products, miniatures, or character creators; (b) describe a process for creating a character or applying the effects of experience to a character.&#8221;</p>
<p>So I doubt he was using the GSL.  With this fact in mind, I&#8217;d like to eliminate further discussion concerning any violations of the GSL, since Ema could have never been bound by it.</p>
<p>As far as fair use is concerned, a subscription service by itself does not infringe on anything by itself.  However, Ema was using copyrighted images (which is the extent I can see from Archive.org) in the form of the D&#038;D logo and the graphic design of the sheets themselves, and that is infringement with or without a subscription service.</p>
<p>I apologize if my response is a little heated, but I think there is a pervading sentiment that just because Wizards created the GSL for use with 4e, that it is automatically in effect on anything ever created for use with 4e.  A publisher must willingly agree to the license.</p>
<p>I also think there is a myth that many activities are fair use as long as you don&#8217;t make any money off of it.  It should be noted that whether or not someone is earning money from an endeavor has absolutely no bearing on whether or not said endeavor is infringement.</p>
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