The Necrotek is a long dead cult of necromancers that developed a morbid science powered by necrotic energy. Though nearly erased from history by time, some Necrotek devices have survived the ravages of time to inflict new pain on The Dead Wastes.
Mad Brew tackles the topic of Religion for the fourth installment of the RPG Blog Carnival. He delves into creating pantheons and constructs a tribute to the Crs’Tchen Debacle of Dragon Magazine [Retold by The Core Mechanic].
Mad Brew takes a look at what defines the Steampunk genre and delves into its origins. He also covers games, books, movies, music, and even fashion that have Steampunk influence. Mad Brew also wants you to share your inner Steampunk.
Mad Brew gives a run-down of how magic exists in his original setting, The Dead Wastes. He covers the view of the people at large as well as the various known sources of magic. He also introduces the idea of Arcane Corruption.
MadBrew reveals the pattern that all Heroes of Myth fall into and provides the framework to forge your game into an epic of Mythic proportions. From Gilgamesh to Harry Potter, all great heroes share the same Monomyth.
Looking for gruesome visuals to inspire a horror campaign or adventure? Bernie Wrightson has been arousing fear for forty years. From four color terror to film conceptual horrors, Wrightson is one of the world’s greatest horror artists.
The first in a series of dedications to the artists and authors that has inspired and captivated MadBrew. Frank Frazetta was MadBrew’s first dose of fantasy which eventually led him down the RPG path.
Inspired by his entry to win Pen & Paper Portal’s KotOR contest, MadBrew shows you (if you use Windows) how to make your own Star Wars Crawl with less than ten minutes of work.
The second part of the abridged history of the MadBrew’s original setting, The Dead Wastes. This part details the seige of Sidarius by an undead host led by vampire lords, explains the setting’s namesake, and brings us to present day.
You may have used music as background noise for a game session, or maybe just a scene or two, but have you used music to orchestrate the design of an adventure or campaign? MadBrew discusses the technique here.