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	<title>Comments on: Talisman of False Life</title>
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	<description>Better Gaming by Design</description>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/talisman-of-abundant-h/#comment-2741</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Fri, 27 Feb 2009 04:06:52 +0000</pubDate>
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		<description>@Ameron: The risk vs. reward was exactly what I was going for.  I think the best items have some risk attached to them.</description>
		<content:encoded><![CDATA[<p>@Ameron: The risk vs. reward was exactly what I was going for.  I think the best items have some risk attached to them.</p>
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		<title>By: Ameron</title>
		<link>http://madbrewlabs.com/talisman-of-abundant-h/#comment-2740</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 25 Feb 2009 13:54:08 +0000</pubDate>
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		<description>Wearing this item really becomes a question of risk vs reward. The PC will have to ask himself if the benefits of having the extra hit points will outweigh the negative repercussions. If nothing else, it forces the PC to play smart and really pay attention to how hurt they are and how much extra healing they’ll require to actually gain hit points back. I can already see the vast role playing implications of using this item in-game. The extra quark of having the item loose hit points at 1/hour is a nice touch.

&lt;abbr&gt;&lt;em&gt;Ameron’s last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/DungeonsMaster/~3/uryXQLbmToM/&quot; rel=&quot;nofollow&quot;&gt;Necromancer Paragon Path&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Wearing this item really becomes a question of risk vs reward. The PC will have to ask himself if the benefits of having the extra hit points will outweigh the negative repercussions. If nothing else, it forces the PC to play smart and really pay attention to how hurt they are and how much extra healing they’ll require to actually gain hit points back. I can already see the vast role playing implications of using this item in-game. The extra quark of having the item loose hit points at 1/hour is a nice touch.</p>
<p><abbr><em>Ameron’s last blog post..<a href="http://feedproxy.google.com/~r/DungeonsMaster/~3/uryXQLbmToM/" rel="nofollow">Necromancer Paragon Path</a></em></abbr></p>
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