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	<title>Comments on: The Labs: It&#039;s Alive!</title>
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	<description>Better Gaming by Design</description>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/the-labs-its-alive/#comment-2652</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Mon, 02 Feb 2009 20:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=787#comment-2652</guid>
		<description>@Mike Bourke: Awesome, I am really looking forward to throwing out an idea and seeing what the community does with.  It gives me some motivational juice to write something really good myself.  Thanks for stopping by and voicing your support!</description>
		<content:encoded><![CDATA[<p>@Mike Bourke: Awesome, I am really looking forward to throwing out an idea and seeing what the community does with.  It gives me some motivational juice to write something really good myself.  Thanks for stopping by and voicing your support!</p>
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		<title>By: Mike Bourke</title>
		<link>http://madbrewlabs.com/the-labs-its-alive/#comment-2651</link>
		<dc:creator>Mike Bourke</dc:creator>
		<pubDate>Mon, 02 Feb 2009 17:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=787#comment-2651</guid>
		<description>Just wanted to voice my support for the proposed subject of the Blog Carnival when it comes to your turn to host it, this June. I definitly have some things to say on the topic...

&lt;abbr&gt;&lt;em&gt;Mike Bourke’s last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/CampaignMastery/~3/525656354/&quot; rel=&quot;nofollow&quot;&gt;Pile On This: Undead Are Taking Over. What Happens?&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Just wanted to voice my support for the proposed subject of the Blog Carnival when it comes to your turn to host it, this June. I definitly have some things to say on the topic&#8230;</p>
<p><abbr><em>Mike Bourke’s last blog post..<a href="http://feeds.feedburner.com/~r/CampaignMastery/~3/525656354/" rel="nofollow">Pile On This: Undead Are Taking Over. What Happens?</a></em></abbr></p>
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		<title>By: RPG Blog Carnival Roundup: New Year&#8217;s Gaming Goals and Resolutions &#124; UncleBear</title>
		<link>http://madbrewlabs.com/the-labs-its-alive/#comment-2650</link>
		<dc:creator>RPG Blog Carnival Roundup: New Year&#8217;s Gaming Goals and Resolutions &#124; UncleBear</dc:creator>
		<pubDate>Sun, 01 Feb 2009 13:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=787#comment-2650</guid>
		<description>[...] Mad Brew Labs: It’s Alive! also offer predictions, as well as some thoughts on how the RPG blogosphere could evolve in the next 12 months. [...]</description>
		<content:encoded><![CDATA[<p>[...] Mad Brew Labs: It’s Alive! also offer predictions, as well as some thoughts on how the RPG blogosphere could evolve in the next 12 months. [...]</p>
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		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/the-labs-its-alive/#comment-2649</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Sat, 03 Jan 2009 02:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=787#comment-2649</guid>
		<description>@Jonathan: I am convinced that collaboration will be the linchpin of what happens in the future of the RPG blogosphere.  I don&#039;t know if we could work together on programming though, being that I&#039;m a .NET guy and you&#039;re a Mac guy... maybe using Mono?</description>
		<content:encoded><![CDATA[<p>@Jonathan: I am convinced that collaboration will be the linchpin of what happens in the future of the RPG blogosphere.  I don&#8217;t know if we could work together on programming though, being that I&#8217;m a .NET guy and you&#8217;re a Mac guy&#8230; maybe using Mono?</p>
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		<title>By: jonathan</title>
		<link>http://madbrewlabs.com/the-labs-its-alive/#comment-2648</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Sat, 03 Jan 2009 00:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.com/?p=787#comment-2648</guid>
		<description>Your emphasis on collaboration has me buzzing... our own collaboration thus far has worked great (and its not even over yet!) and I&#039;m already looking towards more. Your &quot;love of programming and roleplaying games merging&quot; I&#039;m 100.. no 110% down with that. I still want to build a random encounter generator based on directed graphs... maybe I could get you on board? =D God... if only I knew where the 26-hour day had gone...

&lt;abbr&gt;&lt;em&gt;jonathan’s last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/500975114/skill-challenges-of-war-part-11-find.html&quot; rel=&quot;nofollow&quot;&gt;The Skill Challenges of War - Part 11: Find and Ambush the Supply Train&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Your emphasis on collaboration has me buzzing&#8230; our own collaboration thus far has worked great (and its not even over yet!) and I&#8217;m already looking towards more. Your &#8220;love of programming and roleplaying games merging&#8221; I&#8217;m 100.. no 110% down with that. I still want to build a random encounter generator based on directed graphs&#8230; maybe I could get you on board? =D God&#8230; if only I knew where the 26-hour day had gone&#8230;</p>
<p><abbr><em>jonathan’s last blog post..<a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/500975114/skill-challenges-of-war-part-11-find.html" rel="nofollow">The Skill Challenges of War &#8211; Part 11: Find and Ambush the Supply Train</a></em></abbr></p>
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