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	<title>Comments on: Virtual Table Tops for RPGs</title>
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	<description>Better Gaming by Design</description>
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	<item>
		<title>By: Ca existe ! &#124; Caisse à liens - Des logiciels pour maîtriser en ligne</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-3951</link>
		<dc:creator>Ca existe ! &#124; Caisse à liens - Des logiciels pour maîtriser en ligne</dc:creator>
		<pubDate>Sun, 08 Jan 2012 17:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-3951</guid>
		<description>[...] Le lien [...]</description>
		<content:encoded><![CDATA[<p>[...] Le lien [...]</p>
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	<item>
		<title>By: heruca</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2399</link>
		<dc:creator>heruca</dc:creator>
		<pubDate>Sat, 13 Jun 2009 16:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2399</guid>
		<description>Rogue,
Battlegrounds lets you trigger music files on remote clients, but you first need to send your players a media bundle containing your music files. This isn&#039;t required for short samples or sound effects (which are transferred on-demand), but music files tend to be very large since they run for several minutes. The good thing is that since the players already have the music files, when you issue the command to play a song, it starts playing for everyone simultaneously. Another nice aspect is that the music files are copy-protected, so you aren&#039;t unwittingly participating in music piracy.</description>
		<content:encoded><![CDATA[<p>Rogue,<br />
Battlegrounds lets you trigger music files on remote clients, but you first need to send your players a media bundle containing your music files. This isn&#8217;t required for short samples or sound effects (which are transferred on-demand), but music files tend to be very large since they run for several minutes. The good thing is that since the players already have the music files, when you issue the command to play a song, it starts playing for everyone simultaneously. Another nice aspect is that the music files are copy-protected, so you aren&#8217;t unwittingly participating in music piracy.</p>
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	</item>
	<item>
		<title>By: Rogue</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2398</link>
		<dc:creator>Rogue</dc:creator>
		<pubDate>Mon, 08 Jun 2009 08:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2398</guid>
		<description>I just wanted to stop by and thank you for taking the time to review these virtual RPG sites. I&#039;m new to the virtual side of things and think it&#039;s a great idea. Is there any that can actually play music that you have on your computer for all the players to hear as well. I&#039;m a big fan of mood music and that would totally rock.</description>
		<content:encoded><![CDATA[<p>I just wanted to stop by and thank you for taking the time to review these virtual RPG sites. I&#8217;m new to the virtual side of things and think it&#8217;s a great idea. Is there any that can actually play music that you have on your computer for all the players to hear as well. I&#8217;m a big fan of mood music and that would totally rock.</p>
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	</item>
	<item>
		<title>By: MadBrew</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2397</link>
		<dc:creator>MadBrew</dc:creator>
		<pubDate>Tue, 26 May 2009 15:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2397</guid>
		<description>@The Last Rogue: Glad the list was helpful!</description>
		<content:encoded><![CDATA[<p>@The Last Rogue: Glad the list was helpful!</p>
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	</item>
	<item>
		<title>By: The Last Rogue</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2396</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Fri, 22 May 2009 17:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2396</guid>
		<description>Post Necromancy! In all seriousness, just wanted to say thanks for this article. I have recently considered getting into virtual tabletop gaming and this has been a great starting point/reference.

&lt;abbr&gt;&lt;em&gt;The Last Rogue’s last blog post..&lt;a href=&quot;http://thievescant.wordpress.com/2009/05/21/allow-me-a-moment-of-disappointment/&quot; rel=&quot;nofollow&quot;&gt;Allow Me a Moment of Disappointment&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Post Necromancy! In all seriousness, just wanted to say thanks for this article. I have recently considered getting into virtual tabletop gaming and this has been a great starting point/reference.</p>
<p><abbr><em>The Last Rogue’s last blog post..<a href="http://thievescant.wordpress.com/2009/05/21/allow-me-a-moment-of-disappointment/" rel="nofollow">Allow Me a Moment of Disappointment</a></em></abbr></p>
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	<item>
		<title>By: Oroborous</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2395</link>
		<dc:creator>Oroborous</dc:creator>
		<pubDate>Mon, 06 Oct 2008 21:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2395</guid>
		<description>There is another one in the works called RPGWorkbench: http://rpgworkbench.blogspot.com

Its a bit more than a virtual desktop as well. Allows you to build your own character generators for any game system.</description>
		<content:encoded><![CDATA[<p>There is another one in the works called RPGWorkbench: <a href="http://rpgworkbench.blogspot.com" rel="nofollow">http://rpgworkbench.blogspot.com</a></p>
<p>Its a bit more than a virtual desktop as well. Allows you to build your own character generators for any game system.</p>
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	</item>
	<item>
		<title>By: Game Tables</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2394</link>
		<dc:creator>Game Tables</dc:creator>
		<pubDate>Sun, 24 Aug 2008 22:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2394</guid>
		<description>This is a very good list. The best I have seen online. I will have to find a place to link to it from my website.</description>
		<content:encoded><![CDATA[<p>This is a very good list. The best I have seen online. I will have to find a place to link to it from my website.</p>
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	<item>
		<title>By: madbrewlabs</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2393</link>
		<dc:creator>madbrewlabs</dc:creator>
		<pubDate>Wed, 20 Aug 2008 23:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2393</guid>
		<description>@ Heruca Thanks for clarifying some things and I wish I had seen your very comprehensive list when I started out.</description>
		<content:encoded><![CDATA[<p>@ Heruca Thanks for clarifying some things and I wish I had seen your very comprehensive list when I started out.</p>
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	<item>
		<title>By: heruca</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2392</link>
		<dc:creator>heruca</dc:creator>
		<pubDate>Wed, 20 Aug 2008 22:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2392</guid>
		<description>Hi folks. I&#039;m the developer of Battlegrounds: RPG Edition. I wanted to point out that my program WILL, actually, run on Linux, using either WINE or VirtualBox. The only issue I&#039;ve heard of under WINE is that alert dialogs occasionally appear under the main program window.

@The Wrathchild: Battlegrounds, MapTool, OpenRPG, and Gametable (the Java app, not WotC&#039;s offering) are all system-independent. Fantasy Grounds and KloogeWerks have rulesets specifically tailored for a few non-d20 systems, and support scripting so that you can design your own (in practice, few people do, because of how difficult and time-consuming it is to do so).

@v4grm: Regarding the DDI Game Table, just because it doesn&#039;t enforce rules doesn&#039;t necessarily mean it&#039;s suitable for use with any game system. For example, a system like GURPS which requires a hexgrid and distinct figure facings might be hard to play on Game Table.

@All: For an even more comprehensive list of VT programs for RPGs, and a link to a feature comparison chart, go here: http://www.battlegroundsgames.com/links.html#anchor6</description>
		<content:encoded><![CDATA[<p>Hi folks. I&#8217;m the developer of Battlegrounds: RPG Edition. I wanted to point out that my program WILL, actually, run on Linux, using either WINE or VirtualBox. The only issue I&#8217;ve heard of under WINE is that alert dialogs occasionally appear under the main program window.</p>
<p>@The Wrathchild: Battlegrounds, MapTool, OpenRPG, and Gametable (the Java app, not WotC&#8217;s offering) are all system-independent. Fantasy Grounds and KloogeWerks have rulesets specifically tailored for a few non-d20 systems, and support scripting so that you can design your own (in practice, few people do, because of how difficult and time-consuming it is to do so).</p>
<p>@v4grm: Regarding the DDI Game Table, just because it doesn&#8217;t enforce rules doesn&#8217;t necessarily mean it&#8217;s suitable for use with any game system. For example, a system like GURPS which requires a hexgrid and distinct figure facings might be hard to play on Game Table.</p>
<p>@All: For an even more comprehensive list of VT programs for RPGs, and a link to a feature comparison chart, go here: <a href="http://www.battlegroundsgames.com/links.html#anchor6" rel="nofollow">http://www.battlegroundsgames.com/links.html#anchor6</a></p>
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	<item>
		<title>By: madbrewlabs</title>
		<link>http://madbrewlabs.com/virtual-table-tops-for-rpgs/#comment-2389</link>
		<dc:creator>madbrewlabs</dc:creator>
		<pubDate>Mon, 11 Aug 2008 11:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://madbrewlabs.wordpress.com/?p=102#comment-2389</guid>
		<description>They all can use images that can have any style mapping you can apply. I do know that some of them have built in grid lines (that are square) with a snap to grid feature, but that doesn&#039;t mean you have to use them.

ScreenMonkey has square, hex, and offset square gridlines that it can apply to maps.

Fantasy Grounds has a built in grid tool, but its limited to squares, but you could always apply a hex to the image itself using whatever tools you use to make the map.

Battlegrounds has built in snap to hex or square grids.</description>
		<content:encoded><![CDATA[<p>They all can use images that can have any style mapping you can apply. I do know that some of them have built in grid lines (that are square) with a snap to grid feature, but that doesn&#8217;t mean you have to use them.</p>
<p>ScreenMonkey has square, hex, and offset square gridlines that it can apply to maps.</p>
<p>Fantasy Grounds has a built in grid tool, but its limited to squares, but you could always apply a hex to the image itself using whatever tools you use to make the map.</p>
<p>Battlegrounds has built in snap to hex or square grids.</p>
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