Transgaming is a nascent game design paradigm that provides interconnected gaming experiences. Two or more different games share the same the world and actions where events in one game also affect all other games sharing the world. For example, a real time strategy game that determines the vehicles and tech levels available to the players of a first person shooter. Though the concept isn’t new, CCP’s Dust 514 is the first title to provide a transgaming experience.
The ePawn is a new 23″ gaming surface that can track 100 object simultaneously and can accommodate 4-6 players for around $400.
What if you could roleplay at a table that actually contained all the game logic? It recognized your mini when you placed on the surface and presented an array of options available to your character and resolved the challenges based upon GM and Player input? In addition, you were not constrained to play within the rules (game logic), but could play “freestyle” any time you wish by simply switching of the rules?
Recently, I have seen a few more digital game tables appear on the radar that are using multi-touch technologies. Multi-touch allows users to interface with a program via pressure sensitive screens that can be manipulated with your fingers.
Check out this wicked application of an Augmented Reality game on a tabletop map. So if anyone was wondering what the hell AR was when I presented the roleplaying applications of it yesterday, this is what I was speaking about.
Looking at the concept of using Augmented Reality for use with tabletop gaming. Think about being able to see your minis animate and do battle, ala Star Wars Dejarik Holochess or never needing to physically look up rules.
A look at the untapped potential of technology that could revolutionize the way we look at PDFs, virtual table tops, and piracy.
MadBrewLabs researched the world wide web for virtual table tops, here’s the list…