Wow, there’s a lot of dust around here!
Things have been pretty busy elsewhere in my life, so I have unfortunately had to concentrate my energies there. But enough excuses, let’s get to the RPG-related content.
ENnies Blog Shout-out
First, I’d like to give a shout-out (back?) to Tony Law and the ENnies Blog. Tony interviewed me (and many other ENnie nominees and winners) and the interview went live this morning. The interview was completed before I gave my controlling interest in Nevermet Press to Jonathan Jacobs, who is now the sole proprietor.
Pathfinder RPG App
Even though the Labs appear to have been abandoned since GenCon, I can assure you I have only secreted myself away from the villagers with their burning torches and nasty pitchforks while I gave life to my newest endeavor.
If you cannot tell from the screenshots, it is a web-based character generator for the Pathfinder RPG. I cannot say when I’ll be finished; I am currently on my 3rd re-write of the code at the moment in an attempt to get the app to perform decently on any browser but Chrome (Chrome IS the fastest browser when complex JavaScript routines are concerned).
The character generation takes place completely on the client side through the liberal application of JavaScript until the final step where the app creates a PDF of the character and stores it for a limited time on the server (the app automatically redirects to the (Character Gen Sample) PDF in the browser).
Here is the list of features that have been developed so far:
- Point buy Ability Score calculation (though you are free to break it)
- Favored Bonus points distribution (including Half-Elf bonus favored class)
- All racial features for the 7 Core Races
- All selectable class features for the 11 Core Classes
- Validation logic for all 176 Core Feats
- Skill bonus calculation
- Saving Throws, BAB, CMB, & CMD calculation
- Hit Point calculation using ½ Hit Die + 1 (and max HPs at 1st level)
- Save to PDF
As far as things to come, I want to add equipment and spell selection, with automated calculations for attack, damage, and save DCs. I plan on introducing Traits from the PDF enhancement as well. I also want to look into implementing random Ability Score generation options as well as random options for Hit Points.
Since I am in the middle of development, I do not want to reveal the project’s web address (it is actually live), but any parties interested in testing the app when the time comes, feel free to leave a comment below. I would also like to thank the handful of people who have already given me feedback on the project during its infancy.
For now, I’m sticking to the core rulebook only. Once the core rules are hammered out, then I will consider adding material from other sourcebooks. The core of the web app will certainly be free, but I am considering charging a small fee to store characters in a database.














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