Since time before the charlatan they called Christ walked the deserts outside Babylon, I have fed upon the terror and the bones of unruly children. My legend is immortal and I shall continue to feast on disobedient pups and wash my feet in their blood. Though my reputation ensures many a child grows into honorable adults, I fear that there are too many bad apples for me to sink my teeth into. Alas, though my power holds, its reach is not far enough and this world shall forever grow worse under the ravages of bad seed.
In Geist, players take on the role of someone who has died, but came back to life. However, it wasn’t without a price. When the character died a Geist, a spirit of the dead, offered a deal to be returned to life if the person also allowed the Geist within them. This gives the character extraordinary powers, but also causes them to truly become someone other than they were as the process merges the two entities.
Expect to see WoDO, or The World of Darkness Online, within 3-5 years as CCP/White Wolf is currently accruing talent to begin development on the new MMORPG. No doubt many of you are aware of the merger of the two companies that happened almost two years ago exactly.
Mad Brew continues to build upon his expansion setting for the World of Darkness, Beast: the Ravaging, for his conversion of Chatty DM’s Kobold Love. He details the Officium which reflect the roles of monsters in 4e D&D.
The Labs have tested and benchmarked the World of Darkness core book from White Wolf Studios and this is the report. Mad Brew reviews the good and bad and the caveat of the missing metaplot.
The Labs has dissected the new races found in its one-shot fan expansion for White Wolf’s Storyteller System, Beast: the Ravaging. The Beast template was created to be utilized with Kobold Love.
The Labs describes the framework for creating a new template to make use of the Storyteller System for Chatty Studio’s Kobold Love project. MadBrew introduces new races, factions, and traits.