I think we may be seeing a virtual table-top integrated with Pathfinder in the near future. While at GenCon, I spied some of SmiteWorks’ people speaking with various Paizo luminaries as well as Lisa Stevens herself intensely demoing something at the SmiteWorks booth Saturday. For those unfamiliar with SmiteWorks, they are the producers of the Fantasy Grounds VTT.
The ePawn is a new 23″ gaming surface that can track 100 object simultaneously and can accommodate 4-6 players for around $400.
When Apple unveiled their new multi-touch tablet device, the [horribly named] iPad, I watched as half of the internet sung praises of Apple to the heavens while the other half spoke of disappointment. In the tabletop roleplaying community, I saw a trend of tech-minded gamers hail the tablet as the messiah of digital roleplaying.
What if you could roleplay at a table that actually contained all the game logic? It recognized your mini when you placed on the surface and presented an array of options available to your character and resolved the challenges based upon GM and Player input? In addition, you were not constrained to play within the rules (game logic), but could play “freestyle” any time you wish by simply switching of the rules?
What would the architecture of a social media enhanced roleplaying game look like? This article attempts to answer that question as well as provide some ideas on how to implement comparable controls across many dissimilar social networks.
Yesterday, I explored the possibilities of how to embed a roleplaying game into social networks while still maintaining the elements which define roleplaying games. Today, I wanted to look at the technical hurdles of actually implementing such a game.
An article exploring the opportunities and pitfalls of bringing roleplaying games into the realm of social media. This was written in response to The Core Mechanic’s post, Roleplaying Games, Social Media Games, and the Shared Fence.
Recently, I have seen a few more digital game tables appear on the radar that are using multi-touch technologies. Multi-touch allows users to interface with a program via pressure sensitive screens that can be manipulated with your fingers.
Check out this wicked application of an Augmented Reality game on a tabletop map. So if anyone was wondering what the hell AR was when I presented the roleplaying applications of it yesterday, this is what I was speaking about.
Looking at the concept of using Augmented Reality for use with tabletop gaming. Think about being able to see your minis animate and do battle, ala Star Wars Dejarik Holochess or never needing to physically look up rules.
A look at the untapped potential of technology that could revolutionize the way we look at PDFs, virtual table tops, and piracy.