Mad Brew Labs

Better Gaming by Design

Archive for the ‘Featured’ Category

Welcome to Wild West Weeks

Posted by Mad Brew On September - 19 - 2011
Wild West Weeks

Wild West Weeks

Wild West Weeks

Over the next two weeks, Mad Brew Labs is hosting Wild West Weeks. For the following fortnight, I will be showcasing tabletop games, video games, miniatures, movies, music and other tools gamers can utilize to travel back in time and experience the freedom and grit of the Old West. The American Frontier is a setting rife with opportunities to be exploited at the game table.

The American Old West is more than a period of history; it has transcended mere historical record and become a mythology ingrained in American culture. Indeed, much of how our collective memory remembers the Old West is more legend than truth. While the frontier was dangerous and unforgiving, the violence and gunplay of the Wild West was exaggerated by the dime novels and media of the period (similar sensationalism is present in journalism today) and then perpetuated by Hollywood.

Yet, regardless of the embellishment of violence, the crucible of frontier life forged key ideals and aesthetics that comprise what many consider to be core American values. The American Dream was born in the wild and perilous frontier where there was seemingly infinite opportunity for those willing to wear the mantle of the pioneer.

Also, the Wild West represents end of the American frontier as the Anglo-American civilization conquers the wild hinterland and indigenous cultures. The encroachment of the government spells the end of some liberty as they impose law and no longer can a man keep all his wealth and earnings under the burden of taxes.

I think these themes of liberty versus safety, law against anarchy, independence opposed to conformity, risk over reward, and man versus wild provide a great atmosphere for roleplaying opportunities. Over the next couple of weeks, I’ll be reviewing several roleplaying games targeted at playing in the American West as well as provide useful resources for players and game masters in Old West campaigns.

I’ve also decided to try my hand at a 24 Hour RPG[1] targeting Old West gaming this Saturday. A 24 Hour RPG is a design meme where an author only has 24 hours to produce a fully functional game within twenty-four hours. No prep work or help from external parties.

I’ll begin the game on Saturday at noon (Eastern Standard Time) and will put my pen down at noon on Sunday. I plan to live-blog the entire process, as I will write the entire thing in chunks on this blog and publish them as I finish up related sections. Whether or not I finish, I’ll release what I have under a Creative Commons license.[2]

Listening to: Yoshida Brothers – Tsugaru Shamisen – Morricone

References

[1] 24 Hour RPG

[2] Creative Commons License

Interactive GenCon 2011 Map

Posted by Mad Brew On August - 1 - 2011
Interactive GenCon 2011 Exhibit Hall Map

Interactive GenCon 2011 Exhibit Hall Map

In case you haven’t caught it on Google+, Twitter, or Facebook, I’ve taken the liberty to create an interactive map of the GenCon 2011 Exhibit Hall. You can drag and zoom (using the mouse wheel or the up/down arrow keys) the map and when you rollover a booth, it displays the name of the vendor located there. If you click on the booth, it will take you to the vendor’s website (or GenCon.com if a website could not be found).

I’m hoping this will help everyone in aiding with finding, discovering, and planning this GenCon.

Listening to: Ramin Djawadi - Game of Thrones OST – North of the Wall

Online Pathfinder RPG Character Generator

Posted by Mad Brew On December - 13 - 2010
Venture Captain

Venture Captain

I have finally opened up the online Pathfinder PRG character generator beta testing to the public. You can find the generator at VentureCaptain.com. I was surprised the domain name was available (considering all the “make money for nothing” schemes found on the web). I actually plan on expanding the site to host a suite of utilities for use with the Pathfinder RPG including a dice app I’ve been tinkering with that uses true random number generation, courtesy of Random.org. You can also follow Venture Captain on Facebook and on Twitter.

TECHNOLOGY

The character generator is a plain web app. It runs XHTML 1.0 Strict (every page but the contact page validates), CSS2.1, and JavaScript/jQuery. So it should display and render fine on most standards compliant-ish web browsers. The generator exports characters as a small PDF (~40k) file, so whatever platform you are using must support PDFs.

I’ve built the app according to how I plan on using it. I run Chrome on Windows 7 have no issues. Chrome renders JavaScript blazingly fast, but I’ve also tested it on Firefox 3.5/3.6 and it runs fine. On IE 7/8, the generator performs a bit on the sluggish side. I haven’t tested it on mobile devices, because quite frankly, there is just too much information to try to display effectively on such a small screen.

THIS IS BETA

I must stress that the generator is in BETA. There are obvious things missing, as well as ton of undiscovered bugs waiting to be squashed. I am working on tying up loose ends with the current implemented features before slaying the bigger dragons of Equipment and Spells. Oh yeah, and the only guy writing code for this app is me.

Some things I’m working on now is expanding the class feature information presented on the character sheet (displaying bloodline powers, school powers, etc.) as well as creating an interface for missing elements such as being able to choose what Mercy you get when you take the Extra Mercy feat.

This being said, if you find anything missing, improperly formatted, not compliant with the latest Pathfinder RPG rules, or have a general suggestion please do not hesitate to contact me via Twitter, Facebook, or using the VentureCaptain.com Contact page. I want this tool be the best it can be, so everyone’s feedback is important to me.

FEATURE ROADMAP

Below is how I think feature implementation will roll-out. I’m naming the builds after cities in Golarion, with the first build belonging to capital of the oldest empire.

v1.0 [Sothis] Feature Implementation (bold items are finished; italicized items are in development):

  • Ability Scores (point buy, tier points, racial adjustments)
  • Core Classes (alignment restrictions, favored class bonuses, selectable class features)
  • Skills (class skill training bonus, skill focus bonus, racial bonuses, ability modifiers)
  • Calculated Combat Stats (BAB, CMB, CMD, AC, Touch AC, Flat Footed AC, Saves, HPs, Speed, Initiative)
  • Feats (Racial, class granted feats, full prerequisite validation)
  • Equipment (calculate wealth, calculate encumbrance, attack/damage bonuses, highlight proficiency, equip to slots)
  • Spells (select known spells, select memorized spells, calculate DCs, calculate dice/bonuses)
  • Portraits by 60+ Terrible Portraits
  • Save to PDF (complete with calculated values, racial & class features, custom landscape layout)

v2.0 [Oppara] Feature Roadmap:

  • Prestige Classes
  • Traits
  • Language Selection
  • Custom Magic Weapon & Armor
  • Random Bio Generation (Name, Homeland, Age, Height, Weight, Hair, & Eyes) based on Race & Gender
  • Aging Affects validation based on Age in Bio
  • Rules Info (overlays with PRD definitions for class features, feats, etc.)
  • Pathfinder Society legal character validation
  • Save to HTML

v3.0 [Egorian] Feature Roadmap:

  • Advanced Player’s Guide Update
  • Non-core free entry for class, feats, traits, skills, equipment, & spells.
  • Pre-calculated Combat Maneuver & Spell sheets
  • Storage Solutions

IT’S FREE!

Did I mention this web app is free? Yeah, creating characters with Venture Captain costs you nothing (except whatever you pay to access the internet already). It will continue to be free for as long as I feel like covering the cost of hosting and development. There may be pay features in the future (storing characters in cloud?), but only for convenience services, never for content.

If you like it, please follow @Venture_Captain on Twitter and spread the word, like Venture Captain on Facebook, or even blog about it.

Venture Captain Online Pathfinder Character Generator

PFRPG Character Generator Update

Posted by Mad Brew On November - 24 - 2010

The online Pathfinder RPG character generator that I’ve been tinkering with in my free time over the last couple of months is quickly approaching open beta testing. I currently have all the validation implemented for core class features, feats, and skills. The sole remaining elements to work on involve displaying character information effectively in the PDF export. Just need to figure out how I want to render class features and feats and it’s ready to go.

Character Sheet

Character Sheet

I’ll add equipment and spell selection during the beta testing, but before that, I want to optimize the validation logic performance. Seeing how sluggish the JavaScript performs on Internet Explorer 8 and Firefox 3 bugs the hell out of me. Chrome, which blazes through most of the code, hits a bottleneck during skill validation (but only initially).

Class Feature Validation

Class Feature Validation

Features Roadmap

I figured I might list some of the features I have already implemented as well as those I eventually plan on including. For the moment, I am only supporting the Core Rulebook, but as I find time (and motivation), I’ll add stuff from other Pathfinder products (hint: beer money is motivational).

v1.0 Feature Implementation (bold items are finished; italicized items are in development):

  • Ability Scores (point buy, tier points, racial adjustments)
  • Core Classes (alignment restrictions, favored class bonuses, selectable class features)
  • Skills (class skill training bonus, skill focus bonus, racial bonuses, ability modifiers)
  • Calculated Combat Stats (BAB, CMB, CMD, AC, Touch AC, Flat Footed AC, Saves, HPs, Speed, Initiative)
  • Feats (Racial, class granted feats, full prerequisite validation)
  • Equipment (calculate wealth, calculate encumbrance, attack/damage bonuses, highlight proficiency, equip to slots)
  • Spells (select known spells, select memorized spells, calculate DCs, calculate dice/bonuses)
  • Save to PDF (complete with calculated values, racial & class features, custom landscape layout)

v2.0 Feature Roadmap:

  • Portrait selection (using 60+ Terrible Portraits[1])
  • Traits
  • Random Bio Generation (Name, Homeland, Age, Height, Weight, Hair, & Eyes) based on Race & Gender
  • Aging Affects validation based on Age in Bio
  • Rules Info (overlays with PRD definitions for class features, feats, etc.)
  • Pathfinder Society legal character validation
  • Save to HTML

v3.0 Feature Roadmap:

  • Non-core open entries for class, feats, traits, skills, equipment, & spells.
  • Pre-calculated Combat Maneuver & Spell sheets
  • Export/Import character from database (may charge fee for storage)

Platform Choices

It’s times like these when I begin questioning the platform choices I’ve made. The entire front end uses valid XHTML 1.0 Strict, CSS2.1, and JavaScript. The back end is ASP.NET 4.0 & C#. I also have access to SQL Server 2008 in case future features require data storage.

I passed on HTML5 because I feel like there are too many compatibility issues that need to be addressed before you get a [nearly] uniform experience across browsers. Cross-platform is still ever elusive. Just take a look at percentage of browsers in use on W3C’s statistics page[2] and cross-reference that with the HTML5 browser readiness site[3].

There are still a ton of users out there with little to no HTML5 support. Now consider that each browser implements features in slightly different ways and you have a nightmare for a developer wanting to build a robust app and ensure a similar experience across the browsers.

The choice to build upon ASP.NET was easy. I work with ASP.NET in my day job, so I’m pretty handy with it. The .NET library I’m using to generate PDFs is pretty slick and I’m not sure if it would be as easy to implement with another server-side language.

Concerning CB

This line of questioning is especially germane with current hobby events as I saw my Twitter feed recently choked full of bitching and moaning about Wizards of the Coast’s choice in using Silverlight to develop their new online character builder[4].

All the geek angst seems to originate from a ZDNet article[5] that cherry-picked quotes from Microsoft’s Professional Developers Conference (PDC). Someone thinks Microsoft is “deprecating” Silverlight (I could not find a direct quote from the conference that ever used the word, deprecate). And of course, all of the Apple iP* fanatics are sad-faced because Silverlight means it won’t work natively on their iOS devices.

Microsoft quickly cleared up any confusion about Silverlight (within 2 days of the ZDNet article)[6][7], because there are a lot of businesses out their using the platform. Also, I’m sure you’ve recently seen a big marketing push for Windows Phone 7. Well WP7 is practically synonymous with Silverlight, so it’s most definitely still supported. You can now think of Silverlight as Objective C that benefits from browser plugins.

Listening to: City of Fire – City of Fire – Rising

REFERENCES


[1] 60 (108) Terrible Portraits for Creative Commons Release

[2] W3School’s Browser Statistics

[3] HTML5 & CSS3 Readiness

[4] Wizards of the Coast’s CB FAQ

[5] ZDNet’s Silverlight Article

[6] Bob Muglia, President of the Server & Tools Division at Microsoft

[7] Tim Heuer, Program Manager for Silverlight

Conventions, Events, & Geosocializing

Posted by Mad Brew On May - 3 - 2010
GenCon

GenCon

As GenCon[1] approaches, my thoughts keep wondering about how emerging and existing technologies could be used to make the convention/event experience more enjoyable. I took a high-level look at using location-based social technology before in Leveraging Geolocation for Roleplaying Games[2], but I wanted to explore the technology at the implementation level for gaming conventions and events.

Why Go Geosocial?

Why should gaming events even bother with adding a geosocial element to their business model? I think there are several valuable reasons to do so: free advertisement, added value, and social-space unification.

Businesses achieve free advertisement every time someone posts about them (assuming it’s positive) to their favorite social network. I personally believe traditional advertisements are becoming obsolete. The real marketing power is getting everyone to talk about your product/location (favorably). Building a game into a location-based mobile web app that broadcasts updates to social networks is a good way to do that.

I believe the most important reason to look into developing a geosocial social network is because it bridges the gap between the online and physical social-spaces. There has been a social disconnect between the two since the inception of virtual communities. Becoming too involved the virtual world creates real-life problems. It is common enough now that we have entertainment that parodies those issues (i.e. The Guild[3]). Geosocial apps unify the virtual and actual social worlds.

Issues with Current Geosocial Apps

Foursquare

Foursquare

The current versions of the popular geosocial applications, Gowalla[4] and Foursquare[5], have limited or absent support for events. This is because they have naturally built their applications to identify permanent locations (i.e. venues), not events (recurring or otherwise limited by time). Gowalla recently added limited support for events, but they have a 12 hour limitation.

I imagine it will only be a matter of time (within the year) before both apps, or new apps, have improved support for events. For now though, it would require a partnership between the app and the event to pull off a truly engaging and useful implementation. Besides, when you’re using Foursquare to check into a location, you don’t want the search results choked full of events from the last few (or next few) years; it would make the application difficult to use in a city with an active event schedule.

A Possible Solution

Beyond coming to an agreement with the software developer of an existing application, the organizing entity of an event could develop and maintain their own application. With Foursquare’s or Gowalla’s API, the event application could even interface with those apps, taking advantage of the power of the existing software (and keep the overhead low).

I think the best solution would be to develop an application built from the ground up with time-limited events in mind. The application would detect the user’s location (either via GPS, cell tower triangulation, or IP address) find nearby venues and check for current events happening at those venues. The user would then be able to select from the listed events and check in.

Event managers would be able to tie their events to multiple locations, all of which could be active simultaneously or scheduled for different times. This feature would be useful when an event overflows from the primary venue to adjacent locations such as from a convention center to connected hotels. It would also allow managers to schedule recurring events ahead of time.

A geosocial event application should also allow for nested events. For instance, GenCon isn’t just one event; it is a collection of hundreds of events happening in different rooms of the venue (and connected locations) at different times around the clock for four days. To be truly useful, the applications should allow a user to not only check into the primary event but also the multitudes of events functioning under the umbrella of the convention.

Processing Voluminous Events

Because the accuracy of most devices are not really granular enough to recognize two tables sitting a couple of feet apart from each other in an exhibit hall, nested events become difficult to navigate through after more than a handful are occurring simultaneously. However, I see two excellent, but involved, answers to this problem.

The first answer is for event managers to provide registration information to the app. The application would cross-reference the user’s ID with events they have registered for and provide a custom list of sub-events to select from. The enterprising software developer would supply a turnkey registration system for events (upload a formatted excel spread and voila!).

The second answer would allow for more than just events requiring registration but would require more than just a user’s mobile device (until hardware manufacturers build it in). It would also require more logistical overhead of the application isn’t owned by the event itself. The event would issue RFID enabled badges and set up scanners at each event.

Precision RFID Check-in

RFID stands for Radio Frequency IDentification. It is most often used to track inventory, but it can also be used for access management and human identification. There are certainly concerns about privacy and security when employing RFID, but in this context I believe those concerns can be mitigated by not becoming too eager to embed or track any more information than necessary (userID & access level is all that is needed).

Depending on the specific RFID frequencies and scanners used, tags can be read from distances ranging from just a few inches (~2 centimeters) to more than forty feet (~12 meters). Long range readers would be useful for checking visitors into large, general areas (i.e. exhibit halls, ballrooms, & floors) while short range readers would be more effective at checking visitors in at individual booths or tables.

I can two layers of implementation here. At the macro level are scanners that cover large areas that would be most useful for the convention organizers to track. These areas would have long range scanners that are networked to a few workstation/servers operated by the convention that would process the incoming data and communicate with the event web application.

At the micro level would be the individual booth/event readers. To reduce costs, the convention could charge connection (if the vendor provides their own scanner) and/or equipment rental fees. Vendors would also have to bring their own computer (a netbook might be even be sufficient), run the communication software, and connect to the convention’s network.

A recent example implementation of such technology is the RFID enabled tags that Facebook handed out to attendees at their F8 Developer’s Conference a couple of weeks ago[6].

Additional Benefits of RFID

Aside from the primary benefit of precision location check-in, investing in RFID would have operational benefits too. Visitors and vendors would not need to keep track of even tickets anymore; simply checking in with your badge could interface with event registration records. Access to specific levels of visitors (press, vendors, VIPs) could be managed by RFID scanners. Visitors could use their badges to get event information (such as directions on how to get there) from information kiosks. Visitors could even pay for items with system credit stored on their account and accessed by RFID.

The information gathered about visitor traffic could help convention organizers streamline and improve the layout of events. Does that free gaming lounge actually attract more visitors, or is it a waste of time, space, and equipment? Would placing two large vendors at different ends of the exhibit hall improve the flow of traffic by eliminating choke points? These are a few of the questions that could be answered using the data collected by RFID scanners.

Other Possible Features

In addition to posting information on the event application itself, updates could also be broadcast across other social networks such as Twitter, Facebook, Foursquare, Gowalla, or MySpace. The more visibility the convention (and its app) has, the better. I would also implement shared logons such as OpenID[8] or OAuth[9] allowing users to use their Facebook, Google, Twitter, or other accounts to log into the convention app. This would remove a barrier for many people to use the application due to their unwillingness to create yet another login.

It would also be great if users could share their experiences by uploading photos, video, audio, and by capturing public Tweets containing hash tags associated with the convention. Some very cool visualization[10] could be programmed into this part of the application by finding associations between locations, frequency, and tags.

Listening to: Clutch – From Beale Street to Oblivion – Electric Worry

REFERENCES


[1] GenCon: The Best Four Days in Gaming

[2] Leveraging Geolocation for Roleplaying Games

[3] The Guild – A web series that spoofs a World of Warcraft gaming group

[4] Gowalla – Location-based social network

[5] Foursquare – Location-based social network

[6] F8 RFID Tags for Facebook Presence[7]

[7] Facebook Presence

[8] OpenID – An open authentication standard

[9] OAuth – An open authentication standard

[10] Visualization – The visual representation of large collections of non-numerical data.

Staying Abreast the Hobby

Posted by Mad Brew On March - 24 - 2010

I wanted to take a moment to look at how I collect and collate news and information about the tabletop roleplaying hobby. My target audience is those that have just plugged into the online element of the hobby, but I might even be able to show the old geezers who have been doing this since BBS [1] a new trick. It might be especially useful to new bloggers as staying abreast of the latest and greatest will either allow you to be a leader or at least abstain from contributing to the echo chamber [2].

Mad Brew's iGoogle

Mad Brew's iGoogle

Tabbed Browsing

I don’t know if many people aren’t using a tabbed browser, unless you use an old version of Internet Explorer (and if you do, get a frillin’ update). I just happen to have a dual monitor set-up, so I keep a browser nearly maximized on one of the screens. I usually have anywhere between two to four tabs opened in that browser (#1 in the image).

The primary tab is my iGoogle home page, which I’ll cover in depth next. The other tabs tend to be aggregator sites that I don’t really want cluttering iGoogle all the time. I suppose I could add them to a separate iGoogle tab, but these work for me just fine. Some examples sites that you might find useful include:

iGoogle

If I’m married to Microsoft, Google is my mistress and I think their “web 2.0” homepage is the bee’s knees. What is exactly is iGoogle you ask? Well, it’s a customizable homepage that you can add widgets (Google calls them gadgets) that retrieve information and interacts with other web services. It also loads Google Chat just as if you were in Gmail.

As you can see from the screenshot of my iGoogle page (residing in Chrome, which I highly recommend), it is customizable. You could create your own theme if you wanted, but I’m using the official Dungeons & Dragons theme. I’m not sure if you can make the header any thinner, but I’d prefer information to eye candy.

You can create numerous tabs within iGoogle (to the left of #2 in the image, this is my “Networks” tab) and fill them with the gadgets of your choice. On my iGoogle set up, I have a Google Group gadget where I can keep tabs on new messages in the mailing lists I subscribe too (I dislike cluttering email with group messages).

Below Google Groups is my Gmail gadget (#3). It displays the 5 latest emails. Below Gmail is my Facebook Gadget (#4), which is basically an iframe of the mobile FB site. Again, I like to keep the inbox clutter free, so I don’t allow a lot of email traffic from Facebook. This gadget also lets me see updates from RPG related pages I have fanned and updates from friends involved in the industry.

In the right hand column I have my Google Reader gadget (#5) which allows me to follow my favorite blogs (not necessarily RPG related). You may have noticed I use browser tabs to visit feed aggregators instead of subscribing to them. I find that is the best method to keep a high signal-to-noise ratio of relevant information in my feeds. I sort of browse the aggregators to see if anything catches my eye from time to time (and to make sure I’m not contributing to the echo chamber).

The final piece of my iGoogle experience is TwitterGadget (#6). It’s an excellent Twitter client, and while it doesn’t support fancy crap like grouping my connections, it is still feature rich. I utilize Twitter more and more every day as a source of news and information. Twitter excels as an information broker.

Conclusion

I highly recommend iGoogle to organize your information sources, and I totally encourage you to find new gadgets that get the job done better than the ones I have (been awhile since I set up my iGoogle page). In fact, if you’re code savvy, try your hand at making one.

I also welcome readers and fellow bloggers to share your own methods of hunting and gathering information. Post your tips in the comments or write your own articles and post a link here.

References


[1] A precursor to the World Wide Web. Go read the Wikipedia entry.

[2] This happens when you have multiple sites reporting the same tired crap.

Listening to: Dr. Steel – People of Earth – Atomic Superstar

Leveraging Geolocation for Roleplaying Games

Posted by Mad Brew On March - 17 - 2010
Foursquare

Foursquare

I just unlocked the Iron GM badge on GameSextant [1] and I’m about to become the Seneschal of the LFGS if I visit it again this week. Well, maybe if such a thing existed. If you’re a technophile with a smartphone, chances are you’ve heard of social geolocation sites/apps like Foursquare [2] or Gowalla. [3] These location-based mobile social networks allow you to announce what you’re doing and gain rewards for visiting new venues and many other behaviors.

While such social networks are not without peril when used by the unwary, [4] I think such little addictive apps like Foursquare could be quite useful in increasing participation in such things as organized play, hobby store shopping, conventions, or even private gaming groups.

What is Geolocation

According to Wikipedia, geolocation is the identification of the real-world geographic location of an Internet-connected computer, mobile device, website visitor or other. IP address geolocation data can include information such as country, region, city, postal/zip code, latitude, longitude and time zone.[5]

So basically, an mobile social network that utilizes geolocation will grab the address of a device (most likely a smartphone) using the device’s built in GPS or by surveying the local cell phone towers for a rough estimate. It then cross references that address with a database of local venues and allows the user to check-in. It then updates the user’s social network with relevant information.

Hobby Applications

Well, whenever someone checks into a venue, such as a convention, friendly local gaming store, or other gaming event, the app will broadcast a message saying as much across many social networks (or at least as many supported by the app and approved by the user). It’s free advertisement!

The killer part is people want to do this. I have found myself want to vigorously defend the mayorships I have earned at certain locations through FourSquare. It’s about bragging rights (meaningless, but bragging rights all the same). And venues can encourage such behavior by offering specials for people who have earned such trivial rewards. An example would be a monthly $5 award for the current mayor come the deadline.

Organized play societies could tie in with the network and offer free stuff to the most dedicated GMs and players. Exhibitors could make a game out of visiting certain booths and events at a convention. Private gaming groups now have a surefire method of figuring out who is immune to being the wipey bitch (what my group calls the guy that has to wipe off the battlemat and record initiative scores).

What Do You Think?

Is it too gimmicky? Do grognards even use smartphones, or do they still communicate via smoke signals and telegraph? What ways can you think of to utilize this technology within the realm of roleplaying games?

If you’re interesting in finding out more about how roleplaying games can use technology, check out my other articles on technology.

References

[1] GameSextant is my own conceptual version of a location-based mobile social network engineered specifically to enhance the gaming lifestyle. It does not actually exist (yet).

[2] Foursquare is a location-based mobile social network that allows you to check into locations found nearby utilizing the phone’s location awareness (via GPS or triangulation). Foursquare has awards called badges that can be earned by certain behaviors.

[3] Gowalla is an application very similar to Foursquare. [2]

[4] Please Rob Me was stunt website that aggregated everyone’s location-based messages. It highlighted how the unscrupulous could take advantage of such information to break into your home while you’re not there, or worse…

[5] Wikipedia’s Geolocation Entry.

Listening to: Black Light Burns – Cruel Melody – Cruel Melody

Best of Mad Brew Labs: Online Resources

Posted by Mad Brew On February - 8 - 2010

Because of their default structure, blogs are not very well suited for allowing users to find older or related content. WordPress tries to mitigate this fact with elements like categories and tags and there are quite a few plug-ins available that guess at what might be related material, but I think it benefits both the blog and its readers, especially new ones, to occasionally revisit the best posts.

Instead of reposting the original content, I will be creating a few synopsis posts that gather together a bunch of relevant topics that link to the original content. I will probably end up making a dedicated page(s) to collect these posts to make it easier for readers to find more of what they are looking for.

Online Resources

The Online Resource category is probably the most visited category of Mad Brew Labs. In the last year and half that the Labs has been operating, I have occasionally gathered together massive lists of resources of various themes to make it easier for readers to find the stuff they need for their games.

Look for me to begin converting all the resources that are not available in a database format (currently, any non miniature resource) into sortable databases.

Listening to: Rob Zombie – Hellbilly Deluxe 2 – Mars Needs Women

Gamers Give $178,900 to Haiti Relief

Posted by Mad Brew On February - 5 - 2010
Doctors Without Borders

Doctors Without Borders

Sometimes it just feels awesome knowing you belong to a community of people that do great things. Today is one of those days. Early this morning I received the RPGNow!/DriveThruRPG newsletter and it contained the following announcement:

As far as I know, and as far as anyone I’ve talked to knows, there’s never been anything like this accomplished before.

We raised $178,900.00

That is the amount we wired to the fine folks of Doctors Without Borders. When I spoke with their representative about this recently, she was literally moved to tears (as was I). And now I want to point out each and every one of our incredible publishers who contributed to the package that accomplished this incredible feat:
4 Winds Fantasy GamingA Terrible IdeaAdamant EntertainmentAGES GamingApplied VectorsArc Dream PublishingArt Fantasies,Bards and SagesBasic Action GamesBerengad GamesBetter Mousetrap GamesBlack Snake StudiosBoxNinjaBrave Halfling PublishingCellar GamesChaotic Shiny ProductionsCrafty GamesCreative ConclaveDane of WarDay Dreamer InteractiveDork Storm PressEncompassErisian EntertainmentEvil Hat ProductionsFabled WorldsFat Dragon GamesFiery DragonFire Ruby DesignsFJ GamingFlames Rising PressFSpace PublicationsFuller FlippersGame Monkey PressGameVeinGeneric Universe PublishingGMC,Grasshopper GamesGreen RoninGreg StolzeGun Metal GamesHex GamesHighmoon GamesHinterWeltJessup GamesJon Brazer EnterprisesJustin AchilliKallisti PressKeck PublishingKnowledge ArcanaLamentations of the Flame PrincessMachine Age ProductionsMagique ProductionsMalcontent GamesMarcus L. RowlandMargaret Weis ProductionsMesozoic PressMystic Ages PublishingNevermet PressNomadic Delirium PressOpen DesignOpen Game TableOtherWorld CreationsPalladium BooksPaper Make iT!Pelgrane PressPeryton PublishingPlanet ThirteenPoint of Insanity Game StudioPolgarus GamesPrince of Darkness GamesRed Anvil ProductionsRhallen EnterprisesRite PublishingRogue GamesShield of Faith StudiosSilent7GamesSilver Gryphon Games,Skirmisher PublishingSkortched Urf’ StudiosSonic LegendsSPQR StudiosStoryWeaverSword’s Edge PublishingTabletop Adventures,The Le GamesThenodrin PresentsThird Eye GamesTricky Owlbear PublishingTroll Lord GamesWorldWorks GamesWydrazYe Olde Gaming Companye

Listening to: Rob Zombie – Hellbilly Deluxe 2 – Jesus Frankenstein

Is the iPad the Messiah of Roleplaying?

Posted by Mad Brew On February - 1 - 2010
Apple's iPad

Apple's iPad

When Apple unveiled their new multi-touch tablet device [1], the [horribly named] iPad, I watched as half of the internet sung praises of Apple to the heavens while the other half spoke of disappointment. In the tabletop roleplaying community, I saw a trend of tech-minded gamers [2] [3] hail the tablet as the messiah of digital roleplaying.

My personal opinion is, much like the internet, divided between praise and disappointment. However, I strongly disagree that the iPad will be the savior that shepherds tabletop roleplaying into the digital Promised Land. This article assumes there is such a place, but does not serve as an argument concerning any debate over whether there is, or is not, a digital paradise for tabletop roleplaying games.

Evolutionary, Not Revolutionary

Tablets are not new, and a good friend of mine has used his touch screen Lenovo ThinkPad tablet [4] as a digital library for gaming for last five years or more. It’s not as slim as an iPad, but it’s not unwieldy either. The iPad looks fantastic as a document reader, but I fear I wouldn’t be able to read any of my existing e-books on it nor could I transfer anything bought through their iBooks [5] app on any of my other devices.

Defective by Design Org

Defective by Design Org

The iPad does offer a multi-touch display, but that is not new either. Regular (single) touch screens have been available on tablet notebooks for years and multi-touch became available on tablet netbooks [6] last year (primarily with the release of Windows 7 which supports multi-touch [7]). I do think that Natural User Interfaces are a revolution in computing, but the fact that the iPad uses it is not.

The iPad does offer an accelerometer, which is great for when you switch between landscape or portrait orientation and for video gaming. The base model (sans 3G and with only 16 GB of storage) did surprise me with its price of only $500. But it’s lack of support for Flash, incapacity to multitask, inability to install apps outside their app store, and Apple’s penchant for DRM [8] all prevent me from hopping aboard the iPad fanboy train (the lack of a camera or GPS doesn’t affect me though).

Besides, I think the Always Innovating TouchBook [9] does a good job of providing all the features of the iPad I like (sans multi-touch) while still being able to have control over my content/software for a $100 less ($200 less if you don’t want the attachable keyboard) and it’s been on the market since last fall.

iPad, the False Prophet?

If Apple’s tablet is not really anything new, can it still show the path to the digital nirvana of tabletop roleplaying? It’s possible, but the iPad would have some very big obstacles to overcome. First, this assumes there is a financially viable market of gamers that are looking, whether they realize it or not, for the Digital Promised Land of Roleplaying. Second, this market needs to be willing to purchase an iPad for this game or they need to have already purchased an iPad for other reasons (read: market penetration).

Third, there would have to be a company that would develop the platform and publish a game that targets this market. But just targeting the iPad wielding digital roleplaying pilgrims would not be enough. The game would have to be fucking awesome. So awesome, people are blinded by its divine light when they play it. What is more, this divine game would still have to be a roleplaying game (preferably one that meets my definition [10]), because that is the only way it could urge the rest of the tabletop roleplaying industry to embrace such a platform… which would truly make Apple’s tablet a messiah.

I do not see all the previously mentioned components becoming a reality; therefore, I do not believe the iPad is the Messiah of the Digital Promised Land of Roleplaying. At best, it is another herald that whispers in the ears of technophile gamers and Macphiles. Publishers looking at utilizing tablet devices to enhance or facilitate tabletop roleplaying would be best served at developing device agnostic platforms that can support any web browser.

Regardless of its impact on tabletop roleplaying, it’s sleek form factor and price point is an important harbinger for things to come in the world of web and document devices.

References

[1] Apple unveiled the multi-touch iPad tablet device Wednesday, January 27th, 2010.

[2] The Apple iPad: It Will Change the Way We Play. The Core Mechanic. 2010-01-27.

[3] Is iPad a Game-Changer. ICv2. 2010-01-28.

[4] The Lenovo ThinkPad multi-touch tablet.

[5] Apple’s iBooks, a storefront/app that provides e-pub format books for purchase.

[6] The ASUS T91MT is a tablet netbook with an 8.9” multi-touch display for $484.

[7] MultiTouch Capabilities in Windows 7. MSDN Magazine. 2009-08-01.

[8] A Look at Apple’s Love for DRM. Ars Technica. 2010-01-04.

[9] The Always Innovating TouchBook is a touch screen tablet with an accelerometer.

[10] RPP 101: Defining Roleplaying Games. Mad Brew Labs. 2009-01-15.

Listening to: Machine Head – The More Things Change… – Take My Scars

VIDEO

TAG CLOUD

Affliations
Stop SOPA