Superstitions of Vyalachia
October 2017 Blog Carnival – Superstitions! Superstitions can be based in mythology, folklore, or local legends. Also, superstitions can range from the mundane, such as covering mirrors after a death […]
Various projects in development.
October 2017 Blog Carnival – Superstitions! Superstitions can be based in mythology, folklore, or local legends. Also, superstitions can range from the mundane, such as covering mirrors after a death […]
Mad Brew shows you how to create a custom Wild West Logo for your campaign using Illustrator and Photoshop.
I haven’t given up on my 24 Hour RPG, Legends of the West, even though I didn’t make it within the time limitation. Here are two more Traits, Vitality (and Wounds) and Experience. Vitality is integral the Wounds system and determines what kind of beating a character can take while Experience is the currency of character improvement.
Another Traits entry for my 24+ Hour RPG, Legends of the West. I added some functionality to Background Traits, which is below, then I introduce Grit and Destiny.
Well, I failed the 24 Hour RPG challenge, but I’m still going to complete the game. Here are two more Traits, Abilities and Backgrounds. I have four more Traits which are almost finished, Grit, Destiny, Qualities, and Experience.
This section presents the tools necessary for players to create Legends of the West. It describes the Traits common between all characters, explains their mechanical function, and details how to assign ranks to them during character creation and while adventuring in the West That Never Was.
Legends of the West does not employ levels or classes; all characters are built Trait by Trait from the ground up. The currency by which these Traits are increased is called Experience (XP). The Judge will hand out Experience whenever she sees fit, either individually or to the group.
I’ve nominally decided to call the game Legends of the West. In this post I’ve cooked up a core mechanic that seeds normal distribution (bell curve of success) with the ability for any action to succeed, albeit with slim probability. Later, I’ll add ways to improve chances with additional mechanics.
Today, I’m kicking off a 24 hour challenge where I develop a entire RPG, starting now (noon) and ending tomorrow at noon (EST). So, while I cannot help but to have thought about what I want to explore, I have yet to write anything down. The rules I want to create will be suitable for roleplaying in the historical Old West, but easily expanded to include elements of Fantasy, Horror, and Weird. If I have time, I’ll explore those concepts as part of the challenge, but they are not necessary for my goal.
SavagedTools is a small, bare-bones application (semi-optimized for mobile devices) that combines card-based initiative, dice rolling (supporting aces & wild die, and hopefully any number of edges/hindrances), and a logger into one tool.
I have finally opened up the online Pathfinder PRG character generator beta testing to the public. You can find the generator at VentureCaptain.com. Come try to break the site and be a part of making it better!